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General Discussion / Re: Re: Ideas for Events
« on: September 03, 2013, 04:05:35 pm »What I mean in point #4 by new characters should be clarified a bit.
New players, I have no problem with.
Sometimes GMs or players will create a brand spanking new character for an event or for a rp chain - whatever you want to call it. GMs did this all the time - I don't know if they still do.
The problem is that these new characters have no history and are not connected to anyone. They are complete strangers - which can be ok if a stranger is needed. When this stranger gets into a conflict or has a crisis or whatever, it really doesn't affect anyone. There is no ripple effect, there is nothing for characters to gossip about. You end up with a situation where either you bend your character so that he or she cares, or you just walk away.
This is not a mortal sin, but it could be done better. Taking the time to introduce a character to the group, establish them, and know them would make a big difference. When that character is bonded and connected with other characters, things that effect that characters will be more likely to affect others. The former example results in isolated rp, the latter in contagious, long lasting rp.
Actually, the "no history" thing worked to the character's advantage. Because nobody knew them, it started a whole bunch of rumors in the RP that they were spies for one side and kept people guessing and entertained. I think that, sometimes, the effect of a mysterious new face can add a bit of a twist or turn to the RP. But, I do have to agree that this is not always the case. ;-)