I am sorry, but PS will not be the last dungeon of FF7 where you tape the controller down and make the team fight up to level 99. What are you people trying to do with PS? Making and auto system is truly preposterous (even if I can\'t spell), to say the least boring. If you want a game where you can easily kill all the monsters (even if there is \"danger\" as you call it) Just by pressing a button, go cheat at some RPG...I bet you have a gameshark right?
Honestly using the fact that \"some\" people use PS as escapist lore as a sheild for an obviously weak argument is childish. Realism and the fact ther you are pulled away from your \"normal\" reality is what PS should be all about. Why make it so easy every blacksmith is pumping out spider silk armour every day? Things in PS, all things should come out of hard work, albiet fun, and provide ample rewards for the people playing it. I think you are complaining that it might be too hard, and I also think that if you played enough games, you would understand that there is a much, much more complex philosophy behind gaming, MMORPG\'s, and hoo-boy life in general.
If people do not want to take the game seriously, why should they be rewarded for 1 days worth of fighting around the city, while little \'ol Harwen treks to the deepest pit of the stone labyrinths and back, and then to the highest mountain in the land, just to get an item just as worth while as whatever 1 day of fighting around the city would give.
Why can\'t the quests be frustrating? Are we supposed to pamper the obviosly slow-witted? I agree there could be some \"newb\" quests which are easy as sin to solve, but should these types of quests plauge PS? Heck no!
The only reason the Regulars complain about the NPC\'s is because they seem a little rob-tronic, single command line interface thing. Honestly the only easy thing about the quests should be the NPC interfaces (smarterchild, anyone?). Hard things make people glad to solve them. I always tear out the last couple of pages of a word search book, it takes the fun out of it knowing i have the answers.
Well, anything else? I think that the (almighty) Devs aren\'t exactly here to make the game horrible for us, so let\'s not take every little change they make so personally, think of it as an input and response basis, they give you something, if it turns out to be crap, tell them about it, then, they might change it if your argument is strong enough, or enough people complain as well, simple as that.
Oops, I rambled again