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General Discussion / Re: Death
« on: June 19, 2017, 06:05:24 am »
"Natural" occurring RP is indeed sparce and far between and usually very shallow(my own fault aswel). I wouldn't go as far as to say that the game stifles players's creativity but more than it doesn't necessarily aid them with it. And there should be a look at how to have some form of strive, competition or atleast something which occasionally pushes certain situations onto characters.
I don't think being able to play a guard, government official or any other vocation that has "official" power is the way to go. It would most likely create too much OOC conflict. Imagine a guard or official that, lets say locks up or prevent entry or otherwise hinders someone for a semi legitimate reason(i.e. accidentally having a weapon unsheathed or a staff in hand.) then the person would complain to a GM, GM would either punish the guard making the guard's player pissed as he considered it just his job or the GM would do nothing about it making the player of the victim pissed. In short, conflicts will arise which causes the people playing the characters to be frustrated, unhappy, etc..
Some official occupations could perhaps be filled by players but they should have no way or authority to enforce anything beyond what any other player could enforce and is authorised to enforce. That should be the case both IC and OOC to prevent a player being forced to rp something because he is ICly required to have his character comply. In short: Government vocations should only be a task the characters do and they should not have any power because of it.
As for a rebellion leader, you could occupy any of the pvp places?
Ultimately the game will always have limitation because it has mechanics, such is simply the nature of it but it would be nice for the game to accomodate RP more than it currently does but I have no concrete ideas or concepts on the topic.
I don't think being able to play a guard, government official or any other vocation that has "official" power is the way to go. It would most likely create too much OOC conflict. Imagine a guard or official that, lets say locks up or prevent entry or otherwise hinders someone for a semi legitimate reason(i.e. accidentally having a weapon unsheathed or a staff in hand.) then the person would complain to a GM, GM would either punish the guard making the guard's player pissed as he considered it just his job or the GM would do nothing about it making the player of the victim pissed. In short, conflicts will arise which causes the people playing the characters to be frustrated, unhappy, etc..
Some official occupations could perhaps be filled by players but they should have no way or authority to enforce anything beyond what any other player could enforce and is authorised to enforce. That should be the case both IC and OOC to prevent a player being forced to rp something because he is ICly required to have his character comply. In short: Government vocations should only be a task the characters do and they should not have any power because of it.
As for a rebellion leader, you could occupy any of the pvp places?
Ultimately the game will always have limitation because it has mechanics, such is simply the nature of it but it would be nice for the game to accomodate RP more than it currently does but I have no concrete ideas or concepts on the topic.