This might be a redundant thread. However, if this is being looked into how is the progress going? If not, then it's not redundant
I propose a randomized system for varying weight/size of certain items (ores, fish, herbs, plants). These are items that would vary from a realistic point of view, it doesn't always has to be random either. Maybe a field of Hops out in the far Wilderness has a rich mineral soil that makes them grow bigger. Or the experienced miner has a greater chance of digging up that huge gold nugget that will make him famous. The only problem I see here is that it could be difficult to stack items with varying weight with the current (Y items x Z weight) display.
Personally I thought of this idea mainly for fish, but it applies to many other items as well. I also think this is a good idea because it can make skills like fishing even more interesting. You can make RP events based solely on fishing/mining, having competitions like "Biggest fish", "Heaviest fish" and so on.
At the moment I'm only talking about theoretical size, as I understand there are some issues with sizing the actual models. In the future, however, some of us might want to hang that huge [insert fish here] on a plack to boast.
And at first I wouldn't say there would be a need for heavier fish to be worth more, or that you could make more dishes out of just one fish (since all fish right now are worth the same anyway...). It doesn't all have to get here at once, just the randomized weight would make the fishing more interesting for those interested already.
Is this doable? And is it being looked at or currently gathering dust at the back of the line (which I reckon must be huge)?