Dear PlaneShift developers,
unfortunately, I have strange problems using your applications. It appears that every output on the windows is added over each previous output, so the user interface becomes unreadable.
[*]
Updater[*]
Setup[*]
Game[/list]
My experience in programming 3D APIs is limited, but from my experience, there can be two possible reasons:
[*]You do not use the command to clear the rendering context before any output loop (for OpenGL, I would refer to \"glClear\").
[*]The tools (or the graphic drivers?) fail to use a texture which should have been displayed as background first, before the UI is displayed on top of it.[/list]
My hardware: AMD Duron 800, ELSA Gladiac GeForce2 GTS with 32 MB, nVidia drivers 6.14.10.6176 (newer drivers are not necessary for such an outdated GPU, and ELSA does not exist anymore to provide more current versions)
I remember a few similar problems with transparent walls in the DOOM source port \"DoomsDay / jDoom\". I\'ll try to downgrade my graphic drivers to older versions and check if this helps.