I am not saying to make it so someone can max a skill in a day. From your post, it sounds like you think my wish is to make players max immediately when they enter the world. This is far from the truth.
I wasn't implying anything Eatuck, i maybe makes it look "big" just to go more directly to the point
I recall when i started PS, i took herbal and was so proud, starting to imagine selling my potions on markets, training leatherworking and planing on doing the same. I very soon discovred that most of the current players were level 464894849 in both of those Skills, able to craft 300Q goods. I was completly discouradged by this for a long time.
You do are right on that point : "Players can't be retained"
The tutorial makeover is maybe a step toward a better already.
But honestly, in each and every MMO of this planet, the grinding do is boring most of the time. But once again it's a game, with more or less goals to achieve (goals that YOU and only YOU fix).
All of the other "fun" stuff that maxed players can do (helping new players, holding events, role playing) can be done just as easily without being maxed. If they're not doing these things now, what's going to make them suddenly start when they hit the level cap?
Exactly, that's the point.
I don't know if you would enjoy more the game beeing 200 in a Magic Way or in a combat skill. But if yes then it's your goal and work hard to reach it ? And i can assure you that i am the first to grumble and sweat while training lol
If you want more RP, create it! If you want more events, the same. That's my opinion.