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« on: June 10, 2004, 11:51:01 pm »
Multi User Dungeon ... Those are actualy browser based games .
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...magic manipulates the laws of nature ( I\'m not talking about druids and other stuff like that , I\'m talking about physics ) , changes them how it likes ( well , how the mage likes ) . Science , however , follows those laws , uses them , all the science based on those laws ( the ones that magic manipulates them ) . Therefore , magic and science can\'t be combined , they\'ll simply ruin each other .
Originally posted by Seytra
Example: torch.
Conventional, scientific torch: creates heat and light by oxidation process
Magically enhanced torch: uses same oxidation process, however emits all energy generated by said process to output only light.
Therefore, the magically enhanced torch will either output _way_ more light than the conventional torch, or can burn way longer with ame light output as said scientific torch. Or be much smaller.
Side-effect: it will not burn you.


Originally posted by Seytra
As for swords vs katanas: scientific theory comes from observation. Afterwards, the resulting theory can predict effects not easily observed. So the katana was made using the observation that grinding it repeatedly will improve it, without scientific theory. It also could be made lighter than a sword because it was more durable. I don\'t know weather they knew it was because of the resulting structure or not. I thought they knew, but if you say they didn\'t, I accept that.
When blacksmiths applied layered metal, they maybe had scientific theory, OK. So the advanced swords were scientific. This would, in your theory, then prevent them from being magically enhanced, while the katana could be, because it didn\'t use scientific theory?
The mixing of stell and iron IMO is also just an observation or the product of experiements so it\'s the same as the grinding of katanas: applied obervation, not scientific theory. And I\'d be surprised if the makers of katanas used any iron they happened to come across, or just threw it into a lake to cool.
Still, I believe that even the most advanced swords were crude compared to a katana. However, katanas were not easily created (years and years for creating a single one, IIRC). Seeing that I don\'t know weather or not any of them had any scientific theory as opposed to observation, further arguing on my side would be pointless.
Originally posted by Seytra
Why? Because MAGIC CAN DO ANYTHING! Why should it be limited to non-scientific devices only? After all, the most scientific device still obeys the same rules as, well, mud. No difference, you could even have a whole scientific theory of mud, create completely artificial mud. Would this mud than be excluded from being influenced by magic? I don\'t think it could be.
Originally posted by Seytra
As for your strength-enhancing armour powered by steam: I hate it. Anyway, it will not work due to lack of water (tank can only be tiny). Furthermore, it will not work because it\'d be too crude unless you imply modern-tech valves and pressure- powered actuators. IOW, it would be bulky at best. Not to mention that it\'d be kinda warm to have a nice, cozy fire burning inside your backpack all the time, while pipes (made of metal, I presume), filled with ~90?C - tempered water or even hotter steam, run along your body! Of course, you _could_ insulate the temperature, but this would be a matter of extreme bulkiness. It would add to armor, though...
)
There is even a posibility that they can discover electrisity in their world ... but that doesn\'t mean that people would start using it right away for example as lights on the streats . No , electrisity would be avaliable for reaserch to scientists only , not for the mages .
and I don\'t know much about science in Arcanum
) everybody will be able to fly ... Who won\'t be able - well , sufise to say that trainers and \"pilots\" will have a good profit out of those people
) and something I just made up :
) ; explosive arrows ( I don\'t mean those arrows that Rembo used
) ; noisemakers ( used to lure ( or to avoid ) mobs (has failure chance , depending on mob\'s inteligence) .
)
) life easier ... THe examples are lamp ( electric ? flashlight ? nah ... ) and some sort of advanced lockpicks . I don\'t know about this one ... Should all the mods ( modifications ) be included in this category or should it be seperate skill/category ? Or maybe it would be seperate category , but it would depend on gadgets skill as well ... Don\'t know ...
) booms
. This could be harmless fireworks ( just for some entertainment or for luring out mobs ) or some charges or bombs ( but not dynamite all C4 explosives ) .
Originally posted by Gronomist
That sounds like a very bad idea taken from some very bad korean hack&slash game. BAD IDEA!
( greate sword +5 , gives 50% magic ressistance , on hit: remove magic spell , spell failure 20% , double dammage to evil creatures , paladins only
)Originally posted by Gronomist
First of all, magical weapons are not to be commonly available. In fact, only people who can actually make those weapons themselves should own them. That means you don\'t go on a raid and simply dump a magical item because there is no more room in your backpack (hello diablo!). That\'s very bad style.
Originally posted by Gronomist
As for spell-enhanced weapons, you might get a spell that makes your sword give magical damage instead of physical damage only. No bonus, just the fact that you can now kill things that require magical weapons to kill. A spell such as that could last for 24 hours, or something similar to that.
YAY )worked on those . But that\'s not to the point . What I wanted to say is that if it\'s +# weapon , it would do magic dammage already ... And not raize weapon\'s stats , like in korean hack&slash games . Originally posted by Gronomist
Science items... I don\'t know. Sure, there can be guns like in the medieval times, but you need to remember. There was a 75% chance they blew up in your hand. If they actually did fire, they were more noisy than damaging, and it took a LONG time to reload. So guns and the like should be kept for viewing purposes only. About steam armors or whatever, I don\'t really get the idea. This isn\'t some Wild Wild West-like game with big robots and whatever, this is a fantasy medieval game.
And i wasn\'t talking about that giant spider robot or that tank . And I didn\'t meant steam powered armour ( althogh I wrote it like that . I\'m not deneing it ) . What I meant is a very heavy armour with a small engine mounted in it , that would ease your movements in it . Originally posted by Seytra
So magic would, IMO, be an enhancement of scientifically created stuff and for things that require scientific theory that isn\'t possible in medieval times. One must, however, acknowledge that magic, by enhancing scientific devices, can actually speed up research in other sciences besides magic itself. What if a device similar to an electron-microscope would have been available in medieval times due to magical enhancement? The resulting scientific theories could then be appiled and the resulting devices enhanced ba magic once more, so all development would receive a serious speed-up.
) . First kind of clay was used on blade itself and the other - on the rest of the sword . that way , when sword was taken to the forge , different tempretuers were needed for blade and the rest of the sword to be ready . It would allow to blade to be very hard and durable , while the rest of sword\'s \"body\" ( don\'t know how to say it on english ) would be flexible and hard at the same time . And that\'s where they started to think acualy ... The problem is they used it even when spanish colonists used guns ... Originally posted by Elegrand
Why should each spell have a gadget equivelent? We\'re not all scientist/blacksmiths/warriors or sorceres/priests/priestesses/mages etc.
Magical folk would prefer to use spells and magic, whilst non-magical folk would use scince and gadgets.
Say ... If there\'s a tournament being held , there would be entrence fee . And the winner will get all money from the found
Needles to say that tournaments should be held among equal characters only . Ofcourse you\'re free to participate in higher level tournament ( at your own risk ) , but you can\'t participate it lower level tournaments . And ofcource entrance fee will be set acourding to level .
Originally posted by DepthBlade
I like your concept alot but I am not 100 percent sure because I don\'t keep my eye on it but they might have that system figured the way they want it already. *shrugs* like I said not sure!
Originally posted by Ineluke
You should revise your idea a little and have some things only science can do and some only magic. Post again. I think its a good idea but you need to iron out the bugs first...
. And what happens to magical weapon ? When you have weapon +1 and you get weapon +2 or higher , you\'re simply selling it to somebody , because you don\'t need it anymore ( and don\'t say \"no\" - that\'s fact ) . Can\'t say anything about magic , since I don\'t know exists already ( in devs heads
) .... But for science - you could craft all kinds of arrows . Explosive arrow for example , or armour piercing arrow or arrow with vial of acid in it . 
Oh ... And here comes another one : If you\'ll combine a set of gadgets, you\'ll get steam engine ... Exept robot don\'t know where it can be usefull as well ... Wait !!! I got it !!! Steam powered super-uber upgraded heavy mechanical armour ( Hmmm... Will do for veeeeeery high-level characters
)



... It must be unique ... And currently it is .
... From \"Newbies Top 45\" 
... Sorry ... Geee ... So many noise and only because of my capitalization of error message .