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« on: July 12, 2005, 10:45:10 pm »
I believe the inherent problem with role-playing in Planeshift is a lack of understanding what Planeshift is all about.
For example, take the all time classic role-playing game D&D. Now it is very easy to role-play that game. Everyone knows what a knight is, or a magic-user, or a dragon, or a skeleton. Using the basis of fuedal, medeival society is easy because everyone has a basic understanding or a frame of reference.
Now with Planeshift everyone is starting from nothing. I created two characters so far and I know very little about them. And one of them is human. It says something to the affect that they have siblings and they are from this or that. I have no frame of reference. Now granted I probably need to understand Planeshift history better but as far as I can see the developers of Planeshift is not going out of the way explaining it. One has to do some searching.
Here are some ideas for developers to get the role-playing going a little bit better:
1) Create movies, websites, or stories around the characters. Not the towns, lands, or the cities but only the people that we are role-playing. I think a movie would go a long way
2) Promote RP\'ing straight from the frontpage of the website. The only thing I see on the frontpage is news about RL and downloads and links.
3) Promote up the guilds that support RP\'ing.
This is just my take. I\'m curious if anyone else feels this way.