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Messages - GodAmongShadows

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1
Wish list /
« on: July 16, 2004, 09:18:17 pm »
I\'m going to stick with one idea. The others are important, but if we\'re going to stress real-ness, I think this is important:

Get rid of the \"Shout\" command. Perhaps instead of using shout as it is (talking to someone across town via \'shout\'), I suggest having a range; just like the say command.

I think the client-side idea is justified enough to let stay as it is (quite simply, it would work).

I also think that the bubble idea is just as justified. That would render this \'bar scene\' possible. If there were just bubbles, people across the bar would still be able to read, depending on how good their eyes are. There still needs to be some sort of identification, and the \'Scary voice\' idea seems plausible. There\'s no real need to make it colored, other than to strain your eyes and confuse yourself. Nor would you need a link between the chat box and the bubbles, as your \'scary voice\' (or other name tag) will be said link.

Basically (assuming that there is no shout command), the bubbles will say the same as the chat box; the chat is just there for those who miss what someone says and have to read it again (also a bit unrealistic when you think about it; maybe we should get rid of the chat box too, lol). The bubbles will have your \'shout tag\' which should be unique, such as \"A Petrifying screach says:\" or something to that extent.

It\'s simple, really.

2
Wish list /
« on: July 13, 2004, 10:40:23 am »
I apologize if I get anything wrong. I read the entirety of this thread in one sitting, still trying to absorb most into my head.

First off, about the client-side list:

1) It would make sense to list only people that you\'ve met (i.e. Have gotten a name from). It would be a big waste of space to, instead, have a list of everyone registered, not to mention your list would need to be reupdated everytime you log into the world (creating a longer amount of login time). If said list only has the people you\'ve been introduced to, it should also have a line that nullifies every other player. (hope that makes sense, it\'s about 3:30 AM. :-P)

2) Hacking would be essentially unneccessary in all forms with this idea (1). Since you have a list of people you\'ve met and their names, the only thing you could do is rename them, which would do nothing but create an alias to only you. (since it\'s client-side, the effect would only be on the clients...side. Thusly, no one else would see the effects of the change but the client.) This might actually be seen as an advantage for some people. Say you don\'t like someones name, but they don\'t want to change it? Just go into your client-side stored \"Introduction List\" and rename them. Only you will see the rename and hopefully you renamed it to something that you\'ll remember who they were. This could also be seen as more realistic, since people often give nicknames to others to remember a trait, characteristic, look, ect.

3) If you happen to go to a cyber cafe, just email the list to yourself and reintroduce it to your rented computer at your cyber cafe. Not to big of a deal; you\'ll live. :-P

Next, I like the idea of bubbles along with a chat menu. This way you can read the bubbles and if you miss anything just read the chat menu and pick up what you missed. I find this really realistic, as opposed to what the others have said about it. Sure, if there\'s lots of people, you won\'t be able to keep up with all the conversations, but it is my experience that in larger groups, people holding one conversation will form one group, another will form another group and so on. Also, I don\'t think names should be added to the chat menu. For the sake of reality, if you\'re in a big group of people you don\'t know, are you really just going to start blabbing for hours on end without introducing yourself at one point in the conversation? Besides, if this path is taken (the chat with \"person says\") it would force the player to introduce themselves to the people they are talking to in order to follow the conversations. In my opinion, this is as real as it gets. The only downfall would be to those who are anti-social: They\'ll get have to deal with a bunch of conversations that sound like they\'re coming from one person (who is of course, just known as \"a person\"). Also, if we\'re going for realism, the shout command should just be removed. How often do you hear a person yell across a city, only to have the urge to answer him with an equally loud yell? If we\'re basing this entire thread and idea off of reality, then everything these ideas are completely valid (as opposed to your beloved shout command).
To sum up this paragraph in one word: Adaptation. If the massive chat idea is to implimented, people will want to introduce themselves and learn who everyone is, if only to make the chat simpler. Also, if an introduction isn\'t made and conversation splits, the groups will separate to keep their chat understandable. All in all, players will adapt to the circumstances (much in real life) to gain a better, easier way of communicating with those around.

I hope my ideas can be improved upon, by myself and others.

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