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Messages - Aklarand

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1
Fan Art / Enki anatomy...
« on: January 08, 2006, 09:16:49 pm »
Okay, so this is something that I\'ve really wondered about for a while now. What\'s up with the enki? Are they anthropamorphic or are they straight-kneed? I\'ve really never heard of a biped that sustained walking posture with the reverse knee joints, eveolution eventually irons that out. The in-game models are anthropomorph at the ankle with a standing posture that tells me that the gods of evolution didn\'t really see things that way.

I only post this because I want to start working on player models and I\'ll be darned if I can figure out which way I should jump with this as, once I\'ve started, it\'s done and re-modeling 25% of a model because of anatomy dosen\'t agree with me all that much.

2
Fan Art /
« on: January 08, 2006, 01:22:55 pm »
Pipes are neat. Love the model.

I think that pipes are perfectly viable in any fantasy setting as their use is as timeless as... well... actually... the 1500\'s BUT I believe that should a society have access to tobacco, it\'s highly unlikely that they\'d know what the US Surgeon General would say so I say PUFF ON!

3
Fan Art /
« on: January 08, 2006, 12:20:49 pm »
Yes... I realized the typo... I left it because it\'s just kinda my lazy wa of saying that I suck. I suppose that it\'s now pointed out so I\'ll go ahdead and change it.

The rivets... well... there comes a time when you just leave well enough be. I unsharp masked the entire thing and that seems to have made them very ugly. I\'ll fix it in a little while. I seem to have energy and such so I\'ll just fix everything!

*edit*

Then again, there\'s no way to fix it so halbred stays halbred.

*edit*

Scary... Kan is quick as madness... anyhoo, edited the tex and used a couple of different techniques to make it not quite as awful. Also added a little flourish at the head so as to make it a little prettier. Fixed the rivets as best as can be without making them single pixels and fixed the grip... by completely discarding the spiral thing... too much work for not a lot of effect.

4
Fan Art / Halbred
« on: January 08, 2006, 09:09:02 am »
I know that I promised a wagon but I just really felt violent after something that happened at work yesterday thus, I created a weapon. *shrug*

The texture has a couple of problems... namely that I didn\'t take the time to line up the wraps, (forgot the rise/run thing and I didn\'t feel like correcting it.) Also, the 256^2 version of the image is very blurry... there\'s not much that can be done about that however given the resolution.

Without further ado, here it is:

256^2 Version:


512^Version:


Head Detail (256^2 Version)


Texture Map(256x256)


123 Faces
67 Verts

2.5 Hours in 3DS Max/Photoshop

5
Fan Art /
« on: January 05, 2006, 06:04:26 am »
Thanks for all the feedback everyone. Next up, a wagon!

6
Fan Art /
« on: January 02, 2006, 08:16:02 pm »
I was wondering about that...

1) Is it best to use ridiculously high res tex and then scale it down?

2) Would it be better to make LOD reps?

3) Why are the posters here usually of the opinion that we should be as nice to the users hardware as possible. (just being a brat... I like pretty games and darnit, I wanna make pretty things to go in them)

4) (if #2 is \'Yes\') Should I make different tex maps for the mip level?

5) Can\'t CB automatically downsample the map?

Just wonderings...

7
Fan Art /
« on: January 02, 2006, 06:29:51 am »
Very nice for a first try! The top is nice but a bit generic. Try using a reference for the stills. Definately agree with Kanyruu on the details issue. We\'ve all got nice fast adapters that can render millions of polys a second. Give your characters a better image as it\'s most likely what you see the most and also what other see you as!

8
Fan Art /
« on: January 01, 2006, 10:12:49 am »
Thanks! Sorry about the tag thing it took a little while to figure it out but you\'d already fixed it! Thankie!  :D

I\'ve been lurking for a while and I\'m really excited about the game in general. I think that it\'s also nice to have inspiration for working on 3D again as it\'s been a long while.

On another note, I\'ve read in the forums about the smoothing thing and I\'ll post another link for the unsmoothed image a bit later.

9
Fan Art / (First Post) Bucket...
« on: January 01, 2006, 10:06:36 am »
Okay, so here\'s my first 3D Image in a few years. It\'s a little high on the polys but I like it and it\'s fairly high quality for whatever that\'s worth.

Full rendered version with smoothing:


Rendered version sans the smoothing but this time with WATER!


131 Verticies
115 Polygons
Texture Map 512 x 512

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