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Messages - Arkalon

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1
Technical Help: Problems BEFORE entering the game / Re: Version.dat
« on: December 30, 2006, 09:48:59 pm »
Hello Proteous,

not sure if this will apply to your problem, but here is something else you could check:

 * Is there an "updatertemp" directory inside your main Planeshift directory?
   (that would be strange, as you did a full deinstallation/reinstallation...)
 * If "updatertemp" exists, are you able to write files into it?
 * If "updatertemp" does not exist, are you able to create it manually and then write into it?

As far as I can tell by reading the source code, the updater creates this "updatertemp" directory, then downloads into it a file containing the current Planeshift version number. If, for some reason, this file can't be written then the version check fails (i.e. "Updater::CheckRegistryVersion()" returns false) and the updater displays the famous "version.dat" message (quite misleading in this case!). At the end of the update, "updatertemp" is deleted.

One possible reason for such a "write" problem would be: if your Windows XP is a "Pro" version and you're connected with a non-privileged user.

Note: I made the supposition that you were using the "Start menu" shortcuts to launch the updater. If you are using another method (your own scripts or a manual launch in a console) then check that the "current directory" is equal to the Planeshift directory (the version check fails too if these directories are different).

I hope that this could be of any help...

2
Technical Help: IN GAME bugs (after loading world) /
« on: January 02, 2005, 10:21:47 pm »
Dungeon entrance is free again for Ylians.
And I have the feeling that other doors, e.g. tavern entrance, are much easier to go through now.

Thanks. :)

3
Technical Help: IN GAME bugs (after loading world) /
« on: January 02, 2005, 06:53:20 pm »
Darakus guess is correct: I speak french in real life and did a literal translation. But, I\'m not sure that it was a mistake, according to what I can read here:
http://dictionary.cambridge.org/define.asp?key=52032&dict=CALD.

/me casts a spell to let this thread return to it\'s main subject.

4
Since the latest update  (which I did on the 02.01.2005 at 12:00 GMT), two minor problems have appeared.

1) Ylian characters cannot enter the dungeon.

It happens to my main character. I have seen it\'s the same for others Ylians. As a test, I created a Stonebreaker character: he can enter the dungeon.

2) The guild names don\'t show up anymore.

The labels option \"Name and guild\" works now exactly the same as \"Name only\". As my characters do not belong to a guild, maybe it is related to this line in \"history.txt\" on the cvs?
Quote
*** 2004-12-30 by Keith Fulton
- Fixed guild name check in entitylabels when mainActor is NULL.
Or maybe all guilds have turned \"secret\"...

Are these new behaviours done on purpose or are they bugs?

PS: sorry for my poor english. As you probably already guessed, it\'s not my mother tongue.

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