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PvP,PK and Thieving /
« on: December 12, 2004, 11:34:56 am »Quote
Originally posted by Bjorn
If we used these, PlaneShift will become a game of constant death and thievery. Newbies won\'t have a chance against higher level thieves, thus they \"grief\", lose interest in the game, and eventually quit PlaneShift altogether.
To prevent this we can create level cap - like when newbie reaches 10th lvl they can rob and be robbed (As in Rubies of Eventide)
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Also, I believe that the devs are leaning toward a game not based on PvP and thieving; player vs player combat. The world of PlaneShift would become a wasteland full of barbarians and ruffians; evil little n00b players that kill the newbies every chance they can get.
I haven\'t said that the thieving and assassinating will be so easy - say... when someone kills thief or assassin he can loot everything from them! It will be a good penalty for such dirty work!
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Perhaps make NPCs \"robbable\"? Maybe have it so that people can only rob you if it\'s nighttime and they are close to your level. Maybe they have to have certain skills to rob you. For example; if the thief had only a level 5 pickpocketing level, and the victim had an awareness of 10, than the thief would be caught and both would engage in combat, the thief recieving a defence and attack demotion for the fight since he was caught.
RRRRRight! But not in nighttime - it will depend on darkness level - so if the area is dark the thief have better chance to steal while when the sun shines (
) he will get big penalty.And of course it must be level depended - 15th lvl thief can rob only 13-17 lvl chars.
AND! When thief fails to steal (if in town) the guards will come and take him to the Prison (the place where players must wait till their.... br... jail time... is over). He can try to espace from prison! New quest!