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Messages - Zhar the Mad

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1
PvP,PK and Thieving /
« on: December 12, 2004, 11:34:56 am »
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Originally posted by Bjorn

If we used these, PlaneShift will become a game of constant death and thievery. Newbies won\'t have a chance against higher level thieves, thus they \"grief\", lose interest in the game, and eventually quit PlaneShift altogether.


To prevent this we can create level cap - like when newbie reaches 10th lvl they can rob and be robbed (As in Rubies of Eventide)

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Also, I believe that the devs are leaning toward a game not based on PvP and thieving; player vs player combat. The world of PlaneShift would become a wasteland full of barbarians and ruffians; evil little n00b players that kill the newbies every chance they can get.


I haven\'t said that the thieving and assassinating will be so easy - say... when someone kills thief or assassin he can loot everything from them! It will be a good penalty for such dirty work!


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Perhaps make NPCs \"robbable\"? Maybe have it so that people can only rob you if it\'s nighttime and they are close to your level. Maybe they have to have certain skills to rob you. For example; if the thief had only a level 5 pickpocketing level, and the victim had an awareness of 10, than the thief would be caught and both would engage in combat, the thief recieving a  defence and attack demotion for the fight since he was caught.


RRRRRight! But not in nighttime - it will depend on darkness level - so if the area is dark the thief have better chance to steal while when the sun shines ( :) ) he will get big penalty.

And of course it must be level depended - 15th lvl thief can rob only 13-17 lvl chars.

AND! When thief fails to steal (if in town) the guards will come and take him to the Prison (the place where players must wait till their.... br... jail time... is over). He can try to espace from prison! New quest!

2
General Discussion /
« on: August 27, 2004, 06:21:40 pm »
Hey! Do you remember magic system in Arx Fatalis? There were 20 runes. Each rune was just a small part of spell.
So to heal yourself you should spell the right runes like: self -> increase -> health => char gets healed.

OR

create -> distant -> fire => fire bolt

 
So why can\'t we use the such system? There a lot of glyphs like fire damage, cold damage... protect from fire, cold and other - combining them in any order can create amazing things like fireball which will hurt everyone exept the spell caster.  ;)

3
Guilds Forum / Small question
« on: August 27, 2004, 04:01:47 pm »
Is it necessary to me to officially register my guild if it would be created for a small friends cirlce, only?

4
Wish list /
« on: August 25, 2004, 04:02:07 pm »
It was just for fun

5
Wish list /
« on: August 25, 2004, 01:17:57 pm »
Yeah! That\'s right, but if they\'ll die - it\'s for forever!

6
Forum and Website Discussions /
« on: August 24, 2004, 11:43:13 pm »
And who will do that? Do they have enough people to code game? - NO!
How can you ask them about improving site\'s quality or about creating new forum - WHO WILL DO THAT?
What will you prefer - good site with unplayable game or good game with bad site?

7
Wish list /
« on: August 24, 2004, 11:03:29 pm »
You can hire someone else to do this job - other players or NPCs

8
PvP,PK and Thieving /
« on: August 24, 2004, 04:57:44 pm »
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What is to stop a weak newbie getting some uber players to team up with him to kill the leader in return for free asainations of their enemies.
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It is a well paid help.
And that looks the way the things go in real liife, isn\'t it? Placing a puppet as a head of department/state/country to secretly control it... and thus control the whole structure.  8)

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Also It would give the intresting effect of having the assasins guild in a state of guild war with itself as surely the other high ranking positions can be taken as well.
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Again, the crime world IS that kind of thing.

P.S. Unique quest items won\'t be allowed to be stolen.

9
PvP,PK and Thieving /
« on: August 24, 2004, 12:19:47 pm »
Well, GM could be NPC - no vendetta is possible OR someone like Dungeon Master OR make special GUILD CODE which will disallow GM such things - in gamecode of course!

By the way - if someone got killed very often - he can ask DIVINE FAVOUR (ask DM to warn the GM and if GM don\'t want to listen then someone will die)

AND the main thing - leader status can be obtained by killing Guild\'s leader. Ex. - the newly greeted young Assassin or Thief can try to remove GM\'s head from body and became as new leader.

So, if someone got killed very often he can try to help another Assassin to became GM OR ask other players to bodyguard him - new profession, isn\'t it?



About Thieves - they will have place where they storage stolen items non of which cannot be sold in shops, but in Black Market. Stolen items which lies in inventory will move to that storage after Thief has quit. That storage place can be sety only by GM in ANY place - home, small hole with big stone on top of it :)

Awaiting new questions...

10
Newbie Help (Start Here) /
« on: August 24, 2004, 12:07:29 am »
Not bad, for such early game version.

Please, tell me - is it so neccessary to join guild - can newb survive alone or better try to get party?

11
Newbie Help (Start Here) /
« on: August 23, 2004, 11:29:48 pm »
May i ask - how many users registered in game?

12
Newbie Help (Start Here) / Timezone for playing
« on: August 23, 2004, 10:50:23 pm »
Small, simple question - what is the best time to play? Arg... I mean when? In GMT, please...

13
Wish list /
« on: August 23, 2004, 10:04:32 pm »
Um... Maybe i missed this one, but don`t you think about their education?

You can train them in your skills and later, when your old char will be old enough to stop playing (you just bored with him :) or aged... if the opporunity exists) you can continue playing as kid of this char. All stats and skills will be at the same level of this child. So, how much time you spend on teaching - the more tougher or weaker your child will get.

14
PvP,PK and Thieving / Killing, Stealing...
« on: August 23, 2004, 09:44:36 pm »
Well, i have an idea how to make PK and thievery a bit more interesting and punishable.

Imagine Guild of Assassins. One person offering gold or rare item for another One`s head. He gives part of the reward to Guildmaster, while GM thinking about which member of guild send on this task. When the choice is done - new quest is given to Assassin. The Assassin doesn`t need the permisson to fight.


The Assassin can try to kill his victim only once - if the Assassin is dead - the quest is failed. GM won`t be able to send another Assassin untill another sum of gold is given to him.

Witness can try to bribe the Assassin.

If the Assassin succeded - quest is complete. This kill will not be punished by gods and other NPC folks if it was unseen, but killed player can try to investigate who murdered him (sounds silly isn`t it?) and punish the Assassin without any fear.

Name of Assassin needs to be differ from his real one, i mean when A is on quest his name is choosen from any active players list.


Guild of Thieves will work in the same way but with one difference - thief can steal only items which are needed by quest.

So? What do you think about it?


PS: sorry for my English  :(


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