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Messages - MrKaKe

Pages: [1] 2
1
General Discussion /
« on: January 03, 2005, 11:51:45 am »
Sure, you can compile everything and play without root access, as long as you have the proper tools already (mainly gcc and cvs, jam can be installed into a home-dir, and pointed to by PATH or absolute path when compiling).

edit: although, if it\'s your brothers machine, and he doesn\'t well appreciate crashes every once in a while, you shouldn\'t do it, since PS is bound to do that at least a couple of times at the moment :p

2
General Discussion /
« on: December 30, 2004, 03:55:53 pm »
Quote
Originally posted by confused
Both the Crystal Blue links send a person to this page, which only has the 0.2.010 files, no mention of a link to the above file you supplied.

I try to find the Linux binary now that I know where to look.

Thanx


You\'re out of luck - none has been released as of yet. Have a look at the other Linux client thread on this forum - there\'s a guide to compiling the CVS version :)

3
General Discussion /
« on: December 30, 2004, 03:53:05 pm »
I finally got it running yesterday (unlike MB ;) ), but not without problems I\'m afraid. I followed Acraig\'s gentoo guide - with the notable exception of actually running archlinux instead - and spent a good deal of time banging my head against the wall. CS flat out refused to get the cal3d lib\'s no matter what I tried until I dropped the whole prefix, and put it in /usr/local/lib instead. The updater ran fine (well, the GUI version crashed my computer on a couple of occations, I used the CLI version instead (./updater -auto), which seemed to run a bit faster, probably mainly because less resources spent), and I spent some time tinkering with the options. Still, psclient had a bad habit of crashing too, ended up with disabling the sound, running in 24bit (read somewhere in the forum that 16bit was unstable - is it true?) and in 800x600. Still have rather frequent crashes and horrible swapping (256MB of RAM :/ ), but when it works properly, it\'s a beauty. I did not expect it to be so smooth at all, mostly because of the crappy GFX-card I found lying around here, a 8500LE running the DRI radeon drivers.

As for playing, there was a fair number of glitches, the worst of which was dying without an apparent reason after joining the server, which promptly put me in the DR as a walking corpse - literally.

As long as the stability problems is improved upon, and the swappiness is limited a bit, this can prove to be very nice, especially when I get my new parts, most notably 512MB of RAM and a 6600GT :)

edit: If I may, I will reconsider my statements on crashing - I ran the updater again today, it updated some files, and after that, the crashing has been much less of a hassle than yesterday night :)
Heck, I even helped (though, not so much :) ) kill a rouge!

4
General Discussion /
« on: November 30, 2004, 01:38:37 pm »
So, no second guesses? I was a bit off it seems :D

5
General Discussion /
« on: November 21, 2004, 01:06:55 pm »
30th of November :)

6
General Discussion /
« on: October 19, 2004, 02:30:15 pm »
You can try to get hold of a decent BT client which has the ability to change ports (ie azureus.sf.net ;) ), and see if that helps you. In case of NAT\'ing, it probably won\'t.

7
General Discussion /
« on: October 06, 2004, 12:02:05 pm »
Searching for MMORPGs under linux using google :)

8
General Discussion /
« on: October 01, 2004, 02:09:00 pm »
I liked the FPS and Clock down in the corner :)

9
General Discussion /
« on: September 12, 2004, 02:03:04 pm »
A slightly curved, single edged sword :)

So, where can I become a blademaster in this world? ;)
Maybe a small sideorder of quarterstaff.

10
Technical Help: Problems BEFORE entering the game /
« on: September 05, 2004, 05:04:25 pm »
Did you compile it from CVS? Sure you\'ve set the CVARS?

11
Technical Help: Problems BEFORE entering the game /
« on: September 03, 2004, 04:35:55 pm »
I\'m suffering from the same problems. PS only results in a SIGSEG;

Load TYPE plugin crystalspace.mesh.object.emit
WARNING! Object \'_p_laanx_entrance2hydlaa_plaza\' is not closed!
./psclient: line 6: 3275 Segmentation fault ./psclient-bin

But I\'m running Slackware 10.0 (kernel 2.6.7) and have tried both the binary release and compiled from CVS source, to no avail.

12
Technical Help: Problems BEFORE entering the game /
« on: September 03, 2004, 04:31:27 pm »
Windows have swap space as well, but in both cases, since it resides on disk, it is quite a bit slower than RAM.

13
Development Deliberation /
« on: August 29, 2004, 10:49:11 am »
Quote
Originally posted by Xordan
Quote
Originally posted by MrKaKe
\"The whole point is that you CAN reverse the encyption, so there IS a way beyond bruteforcing.\"

\"If you use pre-made hash tables, then you can bruteforce a 16 char hash in under 6 min.\"

You make me confused. It\'s still bruteforcing.


nono, :P This new thing is the reversing. I was pointing out with the hash tables that we already have a super fast way to bruteforce, so if it was just a faster bruteforcer, nobody would care. People care because you can now decrypt without having to bruteforce.


Very Well, nevermind ;)

14
Development Deliberation /
« on: August 28, 2004, 06:35:28 pm »
Quote
Originally posted by Xordan
Quote
Originally posted by MrKaKe
In other words, since it is a hashing algorithm, which means that data is lost in the process of generating the hash, there is NO WAY beyond brute-forcing to get hold of the original data.


The whole point is that you CAN reverse the encyption, so there IS a way beyond bruteforcing. Being able to speed up the process is like last year... If you use pre-made hash tables, then you can bruteforce a 16 char hash in under 6 min. This is why everybody is crapping themselves, because you can decrypt without having to spend the years making the hash tables... If it was just a faster way of bruteforcing then nobody would really care.


\"The whole point is that you CAN reverse the encyption, so there IS a way beyond bruteforcing.\"

\"If you use pre-made hash tables, then you can bruteforce a 16 char hash in under 6 min.\"

You make me confused. It\'s still bruteforcing.

15
Development Deliberation /
« on: August 28, 2004, 02:12:58 pm »
Quote
Originally posted by orogor
bah , at worst , there s even stronger algos than md5 , which require more cpu , but if it really become a problem one day , i think peps will make the switch


Well, it\'s all about pattern recognisation, and I don\'t think it would have been wise to consider MD5 as perfectly secure and the cure for all your worries when it first got out either. If someone is smart enough to make it, someone is smart enough to break it.

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