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Messages - mjateznik

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1
I did try the --mode text but might have done something wrong...
Quote
goran@Redstar-portable:~/Desktop$ sudo sh PlaneShift_CBV0.3.018.bin --mode text
PlaneShift_CBV0.3.018.bin: 1: Syntax error: "(" unexpected

2
Granted or negated Wishes /
« on: September 12, 2004, 08:33:41 pm »
Its a good idea as long as the creators is ready to spend time one it. I would surely like it even if my own skills in music and dancing is far from the best. What is a inn without bear, music, hazard games and fights?!

3
Wish list /
« on: September 10, 2004, 03:30:02 pm »
Geluram Gaurd[/u]
The Geluram has no real body but is instead just a armour that is held thougeter with magic. The Geluram has a dark robe (Can be darkblue, darkpurple, red or black. where the colour can stand for diffrent streanghts) abowe this the geluram has a trunk platemail or scalemail and abowe the spot where the legs should be they got a skirtscalemail. They are about 2 meters high and on their arms they usually got some plaemails. They have a closed helmet wich is usually of a pretty boxy format. From the eyes of the helmet comes a clear light of the same colour as the robe wich the Geluram gaurd wheres, such light but abit less clear comes from all open places in the creatures armour and clothing, if you manage to get a good hit on a Geluram the same light will flow from the hole you have made. The hands of a geluram is sometimes cowerd with armour but when not it has a half transparent smoke/light as hand wich looks very spooky.
The geluram can use many diffrent weapons but the most usuall is that they use maces of diffrent sorts and streanghts. They also sometimes where a sheild, this is usually a pretty large sheild. The gelurams soar about one decimeter abowe the ground and when they move you can see the same smoke/light that makes up their hands float out of their robe below, but not in larger amouts.
Gelurams is about 2 meter high.

Attacks
Hit The geluram hits with its weapon (nearly always mace, axe or hammer). sometimes they also hit with their hands if they have armoured gloves and they can also hit their enemy with their shields
Parry Uses what weapon/sheild it has to defend itself

Magical Attacks
Magical Shoot The strongest  gelurams can sometimes shoot a clear beam of light with their weapon that inflict high damage.

Hostillity
Geluram Gaurds was summoned by a hard ritual and strong magic long ago, the first ones where summoned by a wizard named Geluram and that has given em their name but since this was so long ago they are often called more simply as \"Gelurams\" isnteasd of \"geluram gaurds\".
Because they where summoned to defend a area or place they will attack anything but their summoner that enters this area. The strongest plus with summoning of Geluram Gaurds is that they will not simply dissipear when they die but instead a new gaurd will be summoned shortly after their death to take care of the gaurding, this is why the Gelrum Gaurds has survived so long even thought the ways to summon them has been long forgotten.

Ment for
Med. strong players.

Hit points
pretty high.
When you damage a Geluram Gaurd and a wound is made you will be abel to see a light come out of this wound, this light has the same colour as the beings hands and eyes. When a Geluram Gaurd dies their armour and robe will fall to the ground and the smoke/light that makes up the body will go away, but during this process it lightes up in a very strong and intense light for a short while.

Drop
Gelurams drops all their armour, weapons and their robe when they die but usually most of these is to damaged to be usefull or even lift able.

4
Wish list / Baelorg
« on: September 10, 2004, 02:46:16 pm »
Baelorg[/u]
The baelorg is a large creature with dark fur and several horns, claws etc.
The baelorg is about 3-3.5 meters high and very muscular. This creature got dark brown, grey or black fur iver its body. The main shape of baelorgs is pretty humanoid, they stand on their back legs wichs knees usually is abit tilted forward (would be even higher if not) their foots are hiden by a line of longer hair at the bottom of the leg, thought you can still see two thick and hard \'nails\' sticking out from the hooves. Their middle body is shaped like most humanoids but more muscular, instead of normal hands their fingers is exchanged for three one foot long claws/horns/nails. From their head two horns stretch out and they are about half a meter long each and from their cheecks  4 other skeletal parts point out, these are movable and are used to hold food (for exampel a players arm) to the mouth and they are used to eat with. The Baelrog has a wide width between their elbows. Its hard to see wether a Baelrog is male or female because they act the same way and their sexualorgans is hiden by a hairy spot between the legs, the females has no larger breasts then the males.

Attacks:
cut/scratch hits with its long arms towards target and damage the enemy with its three claws (wich is pretty sharp)
hold mostly used against smaller creatures and characters. The Baelorg uses its three fingers/claws to take hold of an enemy, this will inflict damage and make the target imobilised or close to.
butt/gore the baelorg gores an enemy/target with its horns. this is mostly used against other baelorgs to show who is strongest.
Jump not a normal attack but used in combination of cut and roar. In both cases it higher the effectivity of the skills but makes the Baelorg a easy target since it stretches out its arms while in the air.
kick only used as emergency exit and usually damage less then the hands.
parry Its large claws on the hands can be used to effictivly parry against enemy attacks

(half) Magical Attacks
roar[/u] Is no real magic but is a normal roar wich inflicts fear in most weaker enemys, the baelorgs usually stretch emself, look up in the sky and roars befor they attack an enemy, this can bring more baelorgs forward.

Ment for Should be fought by pretty strong players and is nothing for newbies and new characters.
For most player its a good tip to have a magical item with themself when fighting Baelorgs

Hit points Pretty high because their scin wich is found below the fur is hard. Its therefor used for armours in some cases and regions.

Hostillity When hungry it attacks nearly evrything it sees but when it has feed resently it is more carefull and attacks only creatures and players that looks weaker then itself.

Natural Habitation The Baelorg lives mostly in rocky terrains and in hill areas. They tend to stay away from forests and bushy areas.

Drop Baelorg fur (can be used in armours and clothing), Baelorg Horns (it has been noted of people making swords of the baelorgs horns), Baelorg Claws

5
Wish list /
« on: August 29, 2004, 10:08:19 pm »
I think some people miss understood me.

I didnt mean that Klyros should be abel to fly realy far but only short ways and then they have to take new breath and rest (not rest like sit down but rather rest like walk) In the begining a klyros should just be abel to fly a few meters but as they get beter in the skill flying they will soon be abel to fly futher and futher but it will still not be any speak of long travels but rather a way to flee or to get to places where you normally cant (but with climb you can usually anyway)
I dont know how rare a level will be but i will try to put in perspetive anyway. on level 1 you cant even fly to the top of a 1 story building but on level 7 you will be abel to do this and on level 20+ you can fly up on parts of Laanx temple and you will need like level 90 to fly up on an other level.
Flying downwards on the other hand is alot easier because then you will just have to make yourself move slower and therefor not hiting the ground as hard.

Also Klyros bodystructure is surely built partly for flying it says in the text about Klyros that their skeleton is light and therefor very weak, weak skeleton will make klyros take more damage and therefor be one of the offsides with the race.

I do agree that klyros should have several things that balance em with the other races cause I will/would surely not enjoy being a Klyros as much if theres 5 other players who play as klyros where ever i turn my eyes.

The skill flying maybe should be named \"wings\" or so cause then it could also be used in giving the klyros beter swiming speed (cause as i has understood Klyros will use their wings to swim, or maybe im just wrong then ignore this part of the text)
Well i hope people like my idea and that klyros is launched fast.

6
Wish list /
« on: August 29, 2004, 08:31:16 pm »
I would like abit of a mix of Deddarus and Sashoks systems but most out of sashoks. Smithing should take time but it should also be split up into many stages there should not be 20 minutes of animation but you should be active throught out all of the process. Even if there is not many waits a blade should take pretty long time to make but you should be active and see nice animations and other things like that throughtout whole process.

Finally i wanna say that Syzerian and Ikarsik had realy bad ideas

(note i read only first page.)

7
Wish list / Both animals and Monsters
« on: August 29, 2004, 08:09:46 pm »
Yea i think it would be nice if dead creatures came to the deathrealm but also monsters should.

If your a animal trainer you realy wanna have a chance for the animal to come back from the dead, and maybe its a good idea that you must guide your pet out of there.

8
Wish list / Klyros
« on: August 29, 2004, 07:42:17 pm »
I think there should be a skill for all klyros (wich they start with) the skill should be \"flying\" and by flying alot you train this skill and can fly more, futher and faster the higher level you got in the skill. The leanght you should be abel to fly should still not be a great distant but maybe on higher levels you could fly between 2 floors? atleast downwards (since thats alot more easier).

Well hope you guys like the idea! And hope you add Klyros to the game fast, cause im totally gona be a Klyros!

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Thread writen with Links 2.1pre15
(since i cant enter site with my mozilla neither on mac or slackware.)

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