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Messages - Tulfutzian

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1
The Hydlaa Plaza /
« on: January 15, 2005, 04:09:32 am »
Quote
Originally posted by controversy


Some of you have been on this forum for many a day now and have, on the whole, come to grasp the concept of Internet forums; they require courtesy, common sense and a non-condescending attitude.  


 I am sorry to break this up to you, but you kinda missed the non-condescending attitude in your post. But, oh well...

 And then, what exactly means that the plea is not directed to \"foreign people\". Is it a joke that I do not get or are you so self centered that you assume that on THESE forums \"foreign people\" means \"people who do not have the same nationality as YOU\" ? Damn, i guess you missed the \"common sense\" with that too. Or the \"courtesy\"? Hmmm...

 Oh...anyone who studyied even briefly Social Anthropologics would cut madly through that salad you made in the introductory part. There is a trap when making affirmations on a subject you do not grasp, that of being confronted with one who actually understands and handles the notions involved and who will immediatly make look like a fool.
 You must excuse the condescendent tone in the last phrase. It seemed neccesary.

 One more thing...As a professional writer I must humbly point to you that \"grandiloquence\" is not \"using exceptionally lengthy words\". It reffers to the use of pompus or bombastic words or expressions. Although it may seem the same to you, I must assure you it is not.

2
The Hydlaa Plaza /
« on: January 15, 2005, 12:58:44 am »
I am a 34 level Troll Shaman on Durotar Server...cosidering our allegiancies, we couldn\'t help out each other even if we were to be on the same server :) .
 \"Beware of da voodoo\" :))

3
The Hydlaa Plaza / WoW anyone?
« on: January 14, 2005, 10:48:46 pm »
I am just curious if anyone here plays World of Warcraft and if you like it.
 I play from time to time (not a regular player though) and I find it quite enjoyable...although the maturity of most of the players is somewhat lacking...

4
PvP,PK and Thieving /
« on: January 14, 2005, 10:43:30 pm »
This sounds sooo World of Warcraft...

5
Wish list /
« on: December 02, 2004, 12:22:45 am »
Someone mentioned \"familiarity\", that sounds pretty good. Maybe if you would use for long enough a certain type of weapon you could gradually see it\'s \"numbers\", or some disguised stats and you could compare it to another weapon you have knowledge of.

6
Wish list /
« on: October 03, 2004, 05:37:55 pm »
Actually, the halebard is a very heavy and unbalanced weapon. In real life battles a halebardier was easy prey for light pedestrian soldiers. The weapon was invented as a counter to heavy armoured riders. If you look at the weapon you will see that the axe part of the halebard forms a hook with the superior part of the handle. The halebardier would grab the rider with it and throw him on the ground, then kill him with a dagger. The axe was not that effective, perhaps only to wound the horses.

 Anyway....off topic...  :)

7
Newbie Help (Start Here) /
« on: October 03, 2004, 10:55:36 am »
I think he is talking about a character creation bug I encountered myself. The first time I tried to use \"Tulfutzian\" for my char name I got a message saying \"name already in use\" or something to that extent. After a couple more tries I began using romanian names for names...I still got the same problem. I gave up and after an hour, when I tried agin I was able to use \"Tulfutzian\"
 Probably someone already reported this in the Bugs Forum, there should be more info there.

 If that\'s the problem, just keep trying. I don\'t want to believe there is someone unable to come up with a name...

8
General Discussion /
« on: October 03, 2004, 10:36:50 am »
Quote
Originally posted by Joeyguy
Don\'t be shocked by tone of my voice
Check out my new weapon, weapon of choice

If anyone wants to see Christopher Walken dance, then get your hands on the Weapon of Choice video. Very well done, I must say.


 Yes, wonderful video, good actor.


 I will use a simple light sword, probably :)

9
Wish list /
« on: October 03, 2004, 10:03:31 am »
I like very much the idea of Addictions, since in real life there are so many of them.
 Also, some items could be legal in one region and illegal in others, like marijuana is legal in Holland.

10
Wish list /
« on: October 03, 2004, 09:32:29 am »
Ok, so there could be, maybe, four base classes of weaponry:

  1. Light - epee, rapier, dagger, stiletto, etc
  2. Medium - one handed swords and axes, clubs, etc
  3. Heavy - two handers, maces,flails, etc
  4. Very Heavy - Voulge, Halebard, Falchion, etc

  Now, consider three types of defensive moves: dodge, parry and block.
 
  A Light Weapon should not be able to block Med, Heavy and Very Heavy, should not be able to parry Heavy and Very Heavy and could use only dodge against all types of weapons.
  In a confrontation between a rapier fencer and a flail handler, the light fighter would only have the option to dodge, and that would give him a higher recovery time (it\'s only logical, considering he will not be able to stand his ground and lose more time in order to get in position for attacking). That would minimize his starting advantage of speed. The flail fighter will be able to block or parry, and maybe he could have a penalty to dodge (becouse of his heavier gear). The Block and Parry moves could have bonuses, like a succesufull Block could shatter the opponent\'s weapon and a succesfull Parry would be followed by a quicker counter to catch him off guard.

  Also, the lenght of a weapon is often an impediment, rather then an advantage. Imagine a halebardier duelling a dagger fighter :) .

  I think that a system that implements these pros and cons along with weapon specializations will make the game more party oriented and the battles more tactical.

  Oh...the Katana would be Medium or Heavy? As I remember from my classes it\'s handled with both hands.

11
The Hydlaa Plaza /
« on: October 02, 2004, 10:16:16 pm »
There are sentences with all the words properly spelled, with no grammar mistakes and still the average reader can not comprehend them.
  It\'s called poetry, sometimes.
  Or the notes my girfriend leaves me.

12
Wish list /
« on: October 02, 2004, 09:37:46 pm »
I know every weapon will have it\'s characteristics, like attack speed, damage, durability, etcaetera. What I meant was that the tactics and manoevers a sword handler uses against another swordsman should be different by the ones he uses against a spearman, for example.

  Back in my student days I picked up a fencing class (never got really good at it, though). One day, my teacher, who was a former stunt coordinator and quite a jokerman said he had a demonstration for us. He gave one of my collegues (one of the best fencers)an epee, then he took for himself a chair leg. Really. And he won the duell. Why? Fencing is a complicated art that relies on momentum, balance and agility. My collegue could not block or parry the club attacks (he tried and got himself some nasty bruises) because the weapon was too strong. All he could do was to dodge continously and as a result he was constantly losing the neccesary positioning to perform an attack. He gave up after 5 minutes.

  Of course, a more experienced fencer would have found solutions, but my point is a good swordsman may have more problems duelling a bad axe fighter then fighting another good swordsman.

13
Wish list / Weapon efficiency
« on: September 30, 2004, 06:46:42 pm »
I am very curious if a certain type of weapon would make your character more efficient in a given situation.

 Is a halebard or voulge handler able to dismount a rider? Does he have penalties when faced with a swordsman?

 Different types of weapons appeared through history because they became necessary, not because they looked \"cool\". The halebard is heavy, almost useless in close quarters but stunningly deadly against riders. The three edged knife is pretty unbalanced compared with the usual dagger, but it inflicts piercing wounds that do not close. With a light sword you can not parry heavy attacks, you have to dodge, but you are also quicker and more accurate.

 I am no expert in weaponery but still...i think your weapon of choice should have different attack/defense numbers depending on your opponent\'s weapon.

14
The Hydlaa Plaza /
« on: September 30, 2004, 05:52:15 pm »
You can build or destroy (in gaming or life :) ). Women tend to build. Make a game with both the \"building\" and the \"destruction\" parts equally developed and it would attract as many females as males.

 (note #1: men can develop in women the bitter aknowledgement that destruction is a neccesity)

  (note #2: draklar, why do you think \"swords not guns\"? just curious...)

15
Wish list /
« on: September 30, 2004, 05:37:33 pm »
Quote
Originally posted by PlaneWalker
Maybe its just me... but how does a theater in a RPG work?


  It could work, actually.

  First of all, you would become a public figure, that would influence (in good or in bad) your social status.
  As a class or job, actors could have a bonus in casting certain illusion type spells or even in \"inspiring\" party members before battle.
  Also, your acting skills could be employed in advertising (guilds, religious factions, etc) or in various quests that imply deceit, impersonations, etc.
  Maybe the planeshift actors would gain with experience the ability to morph his own look, to perfectly imitate voices and accents and so on , making them great for spying and thieving.

 How about that for role-playing? A charming rogue singing and reciting for the ladies, a chameleonic thief able to make you believe he is your own side-kick then rob you blind...

 (Oh...and...I am an actor in real life... :) )

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