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Wish list / Semi-realtime.
« on: September 26, 2004, 10:39:57 pm »
The combat system could be a hybrid between real-time and turn-based.
A certain real world time could be count as 1 tick, which count sort of as a turn in RPG purpose.
Depedning on a character\'s stat, different action takes different amount of ticks to complete.
Example taking a step requires 1 tick. Attacking requires 4 ticks, and so on.
Each action also may contain a recovery time. Taknig a step requires 0 tick recovery, while attacking requires 1 tick to recover.
The target to attack is selected at real-time, and the character continues to attack with his/her default action. Other actions such as special attacks and magic will be cast as soon as possible (example, a spell is being selected to cast during a physical attack, the spell will only be casted right after the attack is complete). Some other actions will stop the default action from repeating (like moving).
A certain real world time could be count as 1 tick, which count sort of as a turn in RPG purpose.
Depedning on a character\'s stat, different action takes different amount of ticks to complete.
Example taking a step requires 1 tick. Attacking requires 4 ticks, and so on.
Each action also may contain a recovery time. Taknig a step requires 0 tick recovery, while attacking requires 1 tick to recover.
The target to attack is selected at real-time, and the character continues to attack with his/her default action. Other actions such as special attacks and magic will be cast as soon as possible (example, a spell is being selected to cast during a physical attack, the spell will only be casted right after the attack is complete). Some other actions will stop the default action from repeating (like moving).