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Messages - kd5ypt

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Wish list / Semi-realtime.
« on: September 26, 2004, 10:39:57 pm »
The combat system could be a hybrid between real-time and turn-based.

A certain real world time could be count as 1 tick, which count sort of as a turn in RPG purpose.

Depedning on a character\'s stat, different action takes different amount of ticks to complete.

Example taking a step requires 1 tick.  Attacking requires 4 ticks, and so on.

Each action also may contain a recovery time.  Taknig a step requires 0 tick recovery, while attacking requires 1 tick to recover.

The target to attack is selected at real-time, and the character continues to attack with his/her default action.  Other actions such as special attacks and magic will be cast as soon as possible (example, a spell is being selected to cast during a physical attack, the spell will only be casted right after the attack is complete).  Some other actions will stop the default action from repeating (like moving).

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Wish list / Different idea for bargain bin...
« on: September 26, 2004, 10:26:25 pm »
Having a powerful weapon on sale at 10% if buyer didn\'t pick it up is sort of unbalancing.  This allows some player to just camp by bargain bins and keep clicking refresh until something interesting shows up.

An idea is that after the designated time for the buyer to pick it up expires.  The said item goes into the bargain bin at the price the buyer pays.  And at a set time limit (one day in real life might be good, or four times in a real time day, depending on what the developers want).  The price is reduced using a percentage.

Exampe...
An auctioned sword that was sold at 10,000 tria expired.
The \"unclaimed\" bin holds the item and sold it at 10,000 tria.  
After a period of time, the price is by 1% of the original price.
So after one time period, it\'s 9,900, and 9,800, and 9,700 and so on.
After a certain time, let\'s say if the price is down to 50% the original and no one bought it, it disappears forever.

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