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« on: October 07, 2004, 03:18:38 am »
Hm... I was havnig a similar idea before I found this post. I have been thinking a lot about combined forces, but not just limited to mage, but can also include other combination such as swordman and mage (think Chrono Trigger).
I suggest a system where the circle/combo can consist up to 2-6 players. Also it\'s hard to get all into position, so here\'s my suggestiong on how initiating a circle will go, broken down into steps.
1. A player takes a glance at a list, which list the circle/combo that the player can initiate and complete with others. Note that the list only display spells that can be completed by party members nearby. If a party member is too far away, a spell that needs that member won\'t appear on the list.
2. A player select the spell and activate it. A notice will send out to all players that will need to be involved. If more then one player can fulfill the circle/combo\'s requirement, both of them will receive a notice. A circle also appear on the ground that indicate how close the required players needed to be for the circle/combo to activate.
3. The players receiving the notice has a set time limit to move into the circle and trigger the it by clicking on the notice (15 seconds or something) before the circle/combo dissolve. If two players can fulfill a requirement that only require one. The player that first respond by entering the circle and trigger the notice is the one that will be in the circle.
4. When, within the time limit, the requirement is met, the circle is triggered.
A player can only trigger a circle once. And the players that assist in activating that circle will not be able to initiate their own for 30 seconds. Also circle initiator will bear a larger portion of the spell cost then other assistance.