Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ighase

Pages: [1]
1
Wish list /
« on: October 11, 2004, 05:49:49 pm »
It would be interesting to have near the name a small icon showing which race and gender the player is.

If implemented the different languages another icon so you known in which language it is.

Quote

:diamond: > An example how text whould appear using smileys where the icons.


Then random character jumble adds an interesting feature as it would allow also finding items with text in some ancient language that you would need someone which can understand it (and you trust to give the item to) to translate, but the jumble would then need to be calculated from a hash of the text and some player id or something similar so you could not find the correct characters by reading the same text 20 times to get a different jumbled text each time.

Also adds options like guild specific languages, at the price of the members to need to spend time in learning that language, which should be a high price if you consider that being easy to learn would make players outside the guild being able to learn it too, or if the language is complex, the members would need to spend long time to learn it, so not all guilds would want an own language.

I\'m not sure about the usefullness ti the game itself of the guild specific language, probably it\'s better only common, race specific, and a few ancient languanges for rare items.

Each player would start with a 100% on their race\'s language and the
common language.

2
Wish list /
« on: October 11, 2004, 04:58:52 pm »
It\'s a small variation and a small addition to the idea in your post.

3
Wish list /
« on: September 29, 2004, 05:41:04 pm »
Another posibility I thought would be the long term stamina be used to restore the short term stamina.

Short term stamina is used on everything, from walking to attacking or casting spells. By resting the short term stamina regenerates faster.

Long term stamina is used to regenerate the short term stamina, being regenerated only partially by eating, or completely by sleeping. This would have enough capacity to last at least one or two days but the lower it gets, the slower the short term stamina is regenerated.

The same occurs when casting spells, it drains mana, but also a little cuanty of short term stamina, the less mana you have the more short term stamina it requires.

Food would be used to regenerate a percent of long term stamina (but you wouldn\'t be able to replace sleeping with eating) and to regenerate health. If you exhaust your food points, you will stop regenerating health and long term stamina but you wouldn\'t die which would be annoying and not usefull to a game.

edit: typo

4
Wish list /
« on: September 29, 2004, 05:05:41 pm »
Here my idea:

Some spells which occur only on an instant would only cost an initial ammount of MP, but spells that have persistence over time would also have not only the casting cost, but also the upkeep mentioned on previous posts.

I don\'t think it will unbalance things because the more upkeep you have on yor MP the slower it regenerates or even it can start draining which would force you to break some spells or when you run out of MP spells would be rendered useless.

Mana potions would be a good options for some critical moments where you need to increase the MP on a short time adding a big increase to the regeneration rate, but on a counterpart it should also be lowering temporally the MP max. So you can gain 50 MP fast over 10 seconds, but your max MP would also decrease. Mana potions would be a way to force mana regeneration but you damage yourself in your mana capacity in exchange.

Max MP would also restore by time but slower than the normal regeneration speed. For example, if you get 2 points per second, your max recovers 1 point every 4 seconds. This would allow the usage of mana potions but prevent abusing it or your character would quickly be unable to cast nearly any spell.

For the effects when a user logs out, some spells like shields would vanish  while other like enchanting a weapon would be have temporally no effect until the mage logs in again. But I still don\'t think this is a good option to handle this problem of the caster logging out.

Sorry for the bad english and the big post.

edit: some typos

Pages: [1]