Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SilverStar

Pages: [1]
1
Wish list / My wish list
« on: October 31, 2002, 04:02:48 am »
* Variety - I think this is very important, because without it a game can get boring in the long run, and also there are many different types of players with many different tastes. Most MMORPGs are based purely on killing and levelling, and I\'m getting really bored with both, lol;
* a rewarding system of building/manufacture for those who want to be creative (most games seem to have manufacturing skills where experience/financial rewards are so small that it\'s just not worth the time);
* I\'d love some re-forestation quests, where the task is to find the right seeds to resurrect a dying forest, like my all-time ancient favourite PC adventure game Kyrandia;
* an area/aspect of the world that is close to nature (such as the wonderful Elven Land in Lineage);
* beautiful places to explore, both in nature and in architecture;
* spectacular spell effects, and an intelligent magical system;
* no un-consenting PvP or PK - I personally hate it, and would very simply not play a game where it happens;
* a reasonable balance between races and between professions - I think this is very important;
* a good storage system, where players don\'t run out of space. Of course being able to own one\'s own house would fix that up beautifully, however if only the high lvl \'landed gentry\' can afford such luxury (as in some games), there needs to be adequate storage space even for the world\'s \'have-nots\' - or \'have-lots-of-junk-but-not-enough-cash-for-a-house\' - this is done with a bank (EverQuest), storage dwarf (Lineage), having one\'s own house permanently from start up (Realm) - I found both the EverQuest bank and the Lineage storage dwarf quite inadequate space-wise;
* varied NPC quests (incl. puzzles and competitions as well as monster slaying) for all levels;
* a reasonably simple start-up, so that one does not have to research through the Internet for hours just to get started (I found that was a problem in EverQuest, where the information was not easy to find, as the manual was far from adequate and rather too long) - complexity could come in gradually, as one grows into the game. Maybe, as in Lineage, there could be a special island or valley for newbies where the rules are fairly simple and an NPC guide provides some basic information to get started;
* message boards in the town halls to contact other players;
* a safe trading system with other players, so as to avoid having scammers as in Realm (a really nasty side to that otherwise very well-thought out game) - trading windows are essential;
* interesting and varied monsters to hunt;
* a good group hunting system, where you can set up a \'follow\' option (as in Codemaster\'s Realm) and where treasure is automatically split equitably between the group (as in Everquest);
* and especially a decent chat system that allows people to make friends online and hunt together (like in Codemaster\'s Realm Online).

And here is a list with some additional brainstorm-type ideas - some might be a bit way out and hard to program!!!
* a market place, where players can hire stalls in which they sell their stuff to other players through special shopping windows that display items and prices (the player would chose the prices when he/she sets up the stall);
* some system of foraging/fishing/farming/herb collection (picking them rather than getting them off monsters);
* just a little thing: if players eat, make it that one can be a vegetarian - it\'s silly, but I find having to eat meat in a game is off-putting, lol;
* a creative alchemy system to brew potions, using burners, retorts, crucibles, etc;
* being able to add creativity/individuality to manufacturing, through decoration, gems, etc;
* some group building/questing activities as in A Tale in the Desert;
* an interesting and live religious system, with gods who appear occasionally and give guidance to their followers;
* a role-playing option;
* a few enclosed stadiums/arenas for those who are desperate to PvP;
* a few player-owned castles (like in Lineage) in one area of the world, for those who like to play politics and war, but without any feeling that one is missing out if one doesn\'t participate;
* player-created quests - though I\'m not sure how this would work.

2
Newbie Help (Start Here) / Can one get inside the houses yet?
« on: October 31, 2002, 03:51:53 am »
I\'ve noticed some cool screenshots of interiors, so I was wondering if there is any house that one can get into yet.

Also, the news says: \"added the ability to interact with the world picking up objects\" - is that a playable feature?

I LOVE the architecture. It\'s the best I\'ve seen so far in any game. Congratulations to the designers.

3
PvP,PK and Thieving /
« on: August 11, 2002, 12:44:27 am »
What I can\'t understand, Magi, is why you want to play this game if you\'re into PK? ?(

Most other MMORPGs out there are PvP based - eg: Darkfall, Dragon Empires, Asheron\'s Call, Magicosm, Neverwinternights, Shadowbane, Ultima Online... And the list goes on. Even in Dark Age of Camelot you can PvP with players from other lands.

I\'ve been having a hell of a lot of trouble finding any games that are not full of PvP!!!

So why hang in here, Magi, when there\'s a whole world of PvP and Pk out there waiting for you? :rolleyes:

LOL
SilverStar

4
Newbie Help (Start Here) /
« on: August 11, 2002, 12:12:33 am »
I\'ve just discovered PlaneShift and I think it looks great. I would be sorry if it were to get stuck due to lack of funds. ;(

I think the idea of buying special swords etc with real  $$$ sounds cool. I just wonder if the work involved might make it not so profitable, but I guess you can but try... Having been involved in the past with donations, all I can say is that I\'m skeptical about how anyone can survive on them.

My feeling is that it would be better to pay a small fee of say $5/month, if this were necessary to keep the game alive. In fact, if it really develops as promised, I would even be prepared to pay $10/month.

I apologise if this is an unpopular suggestion :O - as I said, I have just discovered this game, and am new to this forum. But I\'ve been hunting for a good MMORPG, and all the free ones look pretty bad. The ones that look comparable to Planeshift (at least the game plan)  cost over $10/month. So at $5/month it would still be a real bargain.

Especially if the download is free. I really object to games where you have to spend heaps of money buying the software before you can start playing (eg: DAoC). What if you don\'t like it? I think a game should be REALLY free for the first 30 days...

:) :) :)
SilverStar

5
PvP,PK and Thieving /
« on: August 09, 2002, 04:49:21 pm »
Adding my opinion about PvP and PK:

I do not like PvP and will not play a game where it happens freely. I think limiting it to arenas and mutual consent is great, that allows those who like it to enjoy themselves killing each other.

As for being realistic - well, I play MMORPG because they are fantasy  games, lol... PvP seems to me to be even worse than real life, as I\'ve never lived in a place where a lot of people go around killing each other.

Killing monsters is different, you can feel that you are ridding the world of evil. Killing somebody when you know there is another human being behind him/her, sitting at a computer somewhere else in the world... that does not appeal to me at all.

As far as I\'m concerned, there are too many MMORPGs that have lots of PvP. It\'s very frustrating, as some have very nice graphics, but I can\'t play them because they all are PvP based. It\'s just wonderful to find a game at long last that isn\'t!

 :) SilverStar

Pages: [1]