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Messages - McPseudo

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1
Fan Art / 3D) Twin Blade, Circle Sword
« on: October 15, 2004, 08:30:03 pm »
Hi there!

Befor I go on holidays for one week, I want to show two more of my new models I designed. This is the work of 3 hours so don\'t be too strict. xD
The Sword has 462 Polys and the Twin Blade has 102 Polygons.

Here are some Pics:






And here are the files:

Circle Sword  31 kb

Twin Blade  10 kb

I\'d like to see your comments. =)


2
Fan Art /
« on: October 15, 2004, 04:16:29 pm »
Thank you.

I register an Account at this site and subminted my mesh already. And I think this is not the last model I create. Next week I am out of my home but after this I\'ll want to make more models...



Greetings

3
Fan Art /
« on: October 15, 2004, 09:21:26 am »
The UV Map I posted is not the newest one. ;)

I have completed my work on this model. I am very happy that so many people gave me hints and tell me improvements. This is a very Newbie friendly Form. xD

Ok, I post some of the Screenshots I made of this model. The newest UV Map and Texture also.




Texture:


UV Map:


EDIT: Oh I forgot the .3ds file. Download here (23 kb)


McPseudo

4
Fan Art /
« on: October 14, 2004, 01:36:37 pm »
Thank you for this hint. I made what you say and draw a black line at the end of the oval where string and oval are connected. I draw another line on the other side so it looks better imo. =)

Here is a Pic:


5
Fan Art /
« on: October 14, 2004, 10:47:41 am »
Hello back.

I improve the texture and I think I am finished with my first project now. The only thing missing are some animations of stretching or breaking the bow. Can anybody tell me a good program to animate models? This would be nice.

Well, here is the finished model with some symbols on it\'s arms. Now the model has only 362 Polygons. It was hard to reduce the polys and I think I can\'t hold it lower than 362.


I am a bit proud of it,
because all starts with
a simple grey cube. xD

6
Fan Art /
« on: October 14, 2004, 07:52:45 am »
Thx Arcane Falcon.

Wings3D says it has 572 Polys. A bit too much right? I try to improve it and delete any Polygons wich are useless. The ^ are important, because these are the polys wich are on both of the two torus bodys.

I tryed to make a texture by myself! Ok, it don\'t looks good, but this is my first texture. I made a better UV Map for my model wich is better then the last one.


This is the model with my terrible texture. xD


The UV Maps are these ones:


That\'s the textured Bow.


This is the original UV.


Please continue posting. =)

7
Fan Art /
« on: October 13, 2004, 02:53:57 pm »
First thanks for your answers.

I think you are right when you say the Bow is unflexible. The UV map I made for this Bow was a chaos because of the spikes. I deleted this model and make a new one. Now without any spikes and with flexible arms. I named it Enkudai Bow, but the name is not fixed yet.

This time there are less polys than last time. Now there are 388 Polygons and 488 vertices. I think that is less enough, isn\'t it?

Well, here are some pictures:




And here is the result of UV mapping:





If anybody could make a texture for it, that would be very nice. I\'m a noob in texturing.

8
Fan Art /
« on: October 08, 2004, 06:46:00 pm »
Ok, I swap the high poly objects on the model with middle poly ones. =) Now the bow has 840 polys. I think that\'s much but I can\'t make this number smaller... The arms with the spikes on it can\'t be make low poly.

Well, here\'s the newest picture of it:




A question: could anybody help me with texturing? I\'ll get 3Dmax at christmas, so I don\'t have a good prog to make skins for the model. It would be nice if someone could do that.

9
Fan Art / finished?
« on: October 07, 2004, 09:27:26 pm »
First, thank you for your postings. I modell around a bit and now I am nearly finished. The only thing I need is a good Program for texturing the Bow. I only have one-color textures because Wings3D is a difficult program when the texturing comes into play...

Well, here is a pic:


It has 1730 vertices. Are this too much? Don\'t know how much Planeshift supports...



Hm, how do you like it? And could anybody tells me a good program for texturing? Would be helpful...

10
Fan Art /
« on: October 06, 2004, 09:18:04 pm »
http://img16.exs.cx/img16/1553/Crystalbows.png
(maximise the window for seeing it in full size)

Ok, this is a bigger image. Wings 3D is good for modelling but do you know a program wich makes good animations?
I want to stretch the Bow a little when the player shots.


When I type in the [img(without this)]...[/img] command and click on \"Edit Post\" or \"apply\" there is a error message on the top of the text window:

One or more fields were not filled out correctly!

What can I do to ignore that?

11
Fan Art / 3D) Bow
« on: October 06, 2004, 07:48:32 pm »
Hi there.

First I want to greet all the users here I am new at Planeshift and in modelling too. By the way excuse my bad english I come from Germany. xD
My first model is a Bow. I don\'t invent a name for it. Maybe \"Crystalbow\" is a good one.
I don\'t have a texture yet but it is in work. Before I make a texture it will be great when you critize it or something.


http://img72.exs.cx/img72/2939/Crystalbow.png


What command should I type in if I want to display the Picture in the Post? [img...[/img] don\'t works...


Greetz

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