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Messages - Ytanium

Pages: [1] 2
1
General Discussion /
« on: November 04, 2004, 02:56:52 pm »
Well I meant to say that I\'ve defined (and considered) on my site, Planeshift as a freeware, because is free to play and no cost for the user, and my site users usually are people who are looking for good games with no costs :).

I know that there are a lot of licenses, but I\'ve simplified them (in my mind) when I\'m looking for quality games that can be listed on my little site :)





Note: well... my site was (initially) born to learn PHP :P

2
General Discussion /
« on: November 04, 2004, 09:32:49 am »
oh well... I mean that I consider it as freeware for my site listing... average user are just \"USER\" and not else... :) we are talking of \"different POV\" :P

3
General Discussion /
« on: November 03, 2004, 08:50:16 pm »
FREEWARE = NO COST :P
IMHO

4
General Discussion /
« on: November 03, 2004, 05:24:17 pm »
ok. fixed.

If you find any other error, please tell me... my English is not too perfect :P

=D

5
General Discussion / Planeshift (preview)
« on: November 03, 2004, 11:56:10 am »
I\'ve just put a \"preview\" on Ytanium.
Please check and tell me if you find any error.
Suggestions and any comment really appreciated :D

I hope you like the \"preview\" ^_^


6
Wish list /
« on: October 29, 2004, 11:47:09 am »
Merchants should have different prices depending on region, and their prices could be dependent on character charisma... and, like in Morrowind, you should be able to try to lower the price talking with the merchant...


A nice thing to have could be vehicles, not only personal, but also for more than 1 character.
So we could have horses, guar (well the lizard mount is always nice :P). and others, but also other, and more comples, vehicles... also war ones...


(sorry for my poor English, I hope you understand :P)

7
General Discussion /
« on: October 20, 2004, 06:09:05 pm »
well.. ok... maybe I\'m too stressed by RL matters...
I think I\'ll stop to post for today.

Thank you for your reply!

8
General Discussion /
« on: October 20, 2004, 05:48:21 pm »
oh well... I\'m a bit tired today...
It\'s obvious that I\'m not enough clear in my post here.
really sorry to bother you of my posts.

I only see the game submission on my site and tried to be \"propositive\" to help to develop a better game.

Sorry to bother you with my poor English and my posts I\'ll read only from now.

Ytanium aka Dakkar Daemor
Ytanium Admin&Reviewer

9
Fan Art /
« on: October 20, 2004, 05:38:49 pm »
oki oki sorry. forgive my previous reply and this one

10
Fan Art /
« on: October 20, 2004, 04:35:00 pm »
great model :D

well there are more than one flying dinosaur... and there are also \"without\" that \"balancing\" thing behind the head... :)

11
Wish list / some ideas
« on: October 20, 2004, 11:34:22 am »
Here a list of some ideas, most of them I used in MMORPG where I worked and seems nice:

- readable books (and also writeable if blank)
- magic book that teach some skill
- magical items: rings, earrings, bracelets and all the other D&D like magic items :D
- cursed items
- housing (sellable houses)
- slottable items (items that can be enanched with magical or special features using certain skills
- magical eye, magical ear objects. Small objects used to spy other guilds, enemies.
- unique items (artifacts)
- famous places, or special places, like: the \"dead dragon tavern\", or the \"mountain of the evil necromancer\" or something like that...
- automatic quests (some of them level limited: for newbies, average, experts and so on).
- special NPCs, uniques. With special characteristics and that speak sometimes. Used for some quest and/or to be a \"noticeable\" thing.
- a werewolf like monster
- a doppleganger like monster (that take the shape of one of his attackers/enemies)
- a displacer enemy (that teleports hitself nearby sometimes during fight
- recipes book and recipes
- ability to look for herbs and other components around the world
- butterly and other animated \"background\" elements to make the world more \"live\"
- secret passages (some with magical \"words\")
- guild/clan channels (with /list command to see teammates online)
- online players list (on website)
- guild/clan buildings
- players\'NPC merchants
- armor&weapon sets. If you find all pieces you get more \"power\" than the sum of the single objects powers of the \"set\"
- living trees (treants)
- swimming (a dream :P)
- the feature of \"grouping\" with a /group command or, better, mouse command. Each formed group has a \"personal\" channel that can be used to speak and a command to see the members of the group. Groups are temporary (they can be removed if each member is not online or if the group leader erase the group. There\'s a command to see all groups, with leader.
- use macros and \"direct write\" instead of the \"click-write-click\" method used now. Is REALLY MUCH MORE friendly and nice for a MMORPG.
- avoid the /command only feature and prefer click/macro based interface (with also function keys and ALT/CTRL+key to call functionalities)
- tent and camp fires
- cannons, balista, catapults, caravans... :P
- ships? galleons! ^_^
- treasure maps randomly generated...
- explosive runes. useful to protect some site. place the rune on the ground and forget... when someone walks on it...  BOOM!
- ancient ruins with legends about an ancient race... (this is really COOL)
- special secret \"recipes\" that can be used to create special and powerful items

here some suggestions.
If you like that I post more of them tell me ^_^

12
General Discussion /
« on: October 20, 2004, 08:50:08 am »
ok :) thank you for your answers!

I\'m sure that this nice game will improve more and more!

13
General Discussion /
« on: October 20, 2004, 12:42:29 am »
well I played a lot of MMORPG and when I can\'t be able to use (or find) basic commands and hint to things to do without reading the (tons) of mans or faq... well there\'s some usability problem... But it\'s a tech demo so I can hope on future...

The interface actually is really uncomfortably. Now I know some of the keys and all needed to speak, move and look... but it\'s REALLY uncomfortably...

But I hope to see the new version soon... for now I test this one :D



Note1: in the site man the key for freelook is # or / but it must be # or \\ (or ? or ? for keyboards non US).
Note2: a nice key config panel? almost for some key... for now... (it\'s easy to do :P)

14
General Discussion /
« on: October 19, 2004, 06:20:45 pm »
well I try it anyway... kind of a preview... then I\'ll make a new review on new version too :)

Putting the review on my site quickly may help game visibility a bit ;)


The date of the new version?

15
General Discussion /
« on: October 19, 2004, 05:31:01 pm »
ok... I agree.

ah I found the key for freelook on my (QWERTY Italian) keyboard is: ? (or ?)


I need suggestion on \"things to try\" :D

I surely use some days to try it, before I can make a review.

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