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Messages - Kortuk

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1
Wish list /
« on: November 11, 2004, 09:59:45 pm »
Quote
Originally posted by Adeli
Hello Kortuk, you should really check the main site occasionally you know?
Go here and you will find details about progress, and screenshots of Crystal Blue which is \"the next version.\"
The GUI, or \'HUD\' is much better, Molecular Blue\'s GUI was only ever intended to be temporary, as there was no need for skills or anything as they were not implemented.
As for the release of Crystal Blue, if you shut up and don\'t \'jinx\' (is it a y or an i?) it, it will be an early Christmas present.
I answered you this time, next time, please use the search option.

-Tyralus Shadowdancer


welll ... the gui wasnt really my prior problem, but thanks.

the rest i proposed should be seriously considered to make the game outstanding. but as it seems ... the engine is so far that it cant accept any heavy changes.

2
Wish list /
« on: November 07, 2004, 06:55:43 pm »
Quote
Originally posted by Vengeance
There is now an official feature request database for this project.  It can be found at http://sourceforge.net/tracker/?atid=358351&group_id=8351&func=browse.

If you just want to discuss ideas, please post them here but if you have a detailed idea for something you want to see in the game as a feature, please post it to the feature request database on SourceForge.

Example of Wish List item:  Wouldn\'t it be great if you could PK whoever you want and they couldn\'t do anything about it?

Example of Feature Request: Tab auto-complete of player names in chat window.

IMPORTANT: If you do not login to SourceForge and you don\'t leave your email address in your request, we will not know who submitted the request and will not be able to contact you with questions.

Thanks,
-Venge


here you are:
http://sourceforge.net/tracker/index.php?func=detail&atid=358351&aid=1062001&group_id=8351

3
Wish list / General Model Smoothing & More
« on: November 07, 2004, 06:39:12 pm »
hello

i suggest you implement b-spline or similar techniques for \'slightly\' rounder surface rendering of the three-d-models;
just like in qua*e III.

a gfx-engine that supports a shader system is appreciable.

for \"future\" versions of PS i suggest in addition an honestly meant thought on sub-surface scatteing.

hud appears to be far too impractial; work has to be done.

i hope the next update will be out soon, otherwise you will lose fans, and in addition this will cause a negative flow of things. so keep up the work guys and show the people @ sourceforge what you can do! ;)

greetings
kortuk

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