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« on: October 26, 2004, 10:31:53 pm »
Ok, i have to agree, it would probably get crazy, so i thought about it a little more. here\'s what I came up with
1. I agree with kamakura, there should be no destruct zones, like temples, and certain areas of cities. (who cares if they destroy slums/abandoned buildings. Forest areas, random huts, shrubs should be destructable.
2. I don\'t know how hard it is to program, but what if there were NPC firefighters/police in major cities. Players should also be able to help. If someone caught hydlaa plaza on fire, i\'m sure players would come help the firefighter npcs put out the blaze.
3. The MAIN idea i was thinking of is that newbie players would not be able to destruct anything. Perhaps after a set nubmer of hours online, or a level, or even after a player audit they would be able to destroy.
4. A destructed object would have a plaqe in it\'s place until a new building is built(read 5). The plaqe would read the name of who destroyed (or assisted in the destruction of) the building. If pking is normally off, pking for that player might also be turned on for a while so that players have an insentive not to destroy things that people care about.
5. CONSTRUCTION. Players could also build buildings themselves. I would also say only experienced players could do this. Either a player could select from severl designs to choose from, or code a building themselves. In any case, the building position/orientation would be submitted for approval, then integrated into the world if it got approved.
6. To deal with rubble, some mobs (like packrats) would have the abbility to pick up rubble and either just make it dissappear or move it to some random dump location. The rubble is the only real place that would take a lot of bandwidth/cpu usage (i think). If it\'s a problem, the rubble could could just deminish every so often.
What do you guys think of the new ideas?
Silvercraft