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Messages - Silvercraft

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1
Wish list /
« on: October 30, 2004, 10:45:36 pm »
*Sign*

Sorry i confused your little mind.

And the bomb was an example.  Same thing applies to swinging a battle axe at a sign, i expect it to take some kind of damage.

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Wish list /
« on: October 27, 2004, 02:42:40 am »
Good point Gronomist.  I\'m looking for something bigger then just running around beating things up, i didn\'t make myself clear.  You\'re right, i\'m too optimistic in thinking that people won\'t do random stupid stuff to everything, maybe I should rather pose a situation which i think it would be cool to see.

Example: A guild/group wishes to build a community for themselves.  The group would be able to go out into the forest and destroy a bunch of trees to form a clearing, apply for houses to be built there, and a wall surrounding it, and maybe small shops as well.

Another:  In order to elude mobs, a player might want to knock over a tree or something and climb up on it, or chop down a tree so that it spans a crevis/waterway.

I know programing all this would be very consuming, but hey, this is a wish list, right?

I wish there was a way that we could have destruction for the constructive purposes, not random useless destruction.  We can dream, right?

I actually really like seytra\'s candle idea.  It annoys me in games when i put a lit torch in my bag and NOTHING happens.

3
Wish list / New ideas/ Construction
« on: October 26, 2004, 10:31:53 pm »
Ok, i have to agree, it would probably get crazy, so i thought about it a little more.  here\'s what I came up with

1.  I agree with kamakura, there should be no destruct zones, like temples, and certain areas of cities. (who cares if they destroy slums/abandoned buildings.  Forest areas, random huts, shrubs should be destructable.

2.  I don\'t know how hard it is to program, but what if there were NPC firefighters/police in major cities.  Players should also be able to help.  If someone caught hydlaa plaza on fire, i\'m sure players would come help the firefighter npcs put out the blaze.

3.  The MAIN idea i was thinking of is that newbie players would not be able to destruct anything.  Perhaps after a set nubmer of hours online, or a level, or even after a player audit they would be able to destroy.

4.  A destructed object would have a plaqe in it\'s place until a new building is built(read 5).  The plaqe would read the name of who destroyed (or assisted in the destruction of) the building.  If pking is normally off, pking for that player might also be turned on for a while so that players have an insentive not to destroy things that people care about.

5.  CONSTRUCTION.  Players could also build buildings themselves.  I would also say only experienced players could do this.  Either a player could select from severl designs to choose from, or code a building themselves.  In any case, the building position/orientation would be submitted for approval, then integrated into the world if it got approved.

6.  To deal with rubble, some mobs (like packrats) would have the abbility to pick up rubble and either just make it dissappear or move it to some random dump location.  The rubble is the only real place that would take a lot of bandwidth/cpu usage (i think).  If it\'s a problem, the rubble could could just deminish every so often.

What do you guys think of the new ideas?

Silvercraft

4
Wish list / Destruction
« on: October 24, 2004, 11:24:18 pm »
I\'m under the impression that planeshift will be an ever changing world, with new citys built, and the like.
SO.......

What about destruction of objects/buildings?  When I set a bomb off next to a small bush or sigh, i expect it to be destroyed.  So far i haven\'t seen any games that have anything like that.

And what about ships?  if they do have seas and ships, and someone casts fireball, will the ship not burn and sink?

I know this sounds a little out there, and dangerous, but think about it.  Am I the only one who thinks anything should be destructable?

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