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Messages - Lystra

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1
Wish list /
« on: October 29, 2004, 07:25:42 pm »
Excuse me, if my text sounds not so nice. Hard for me to write in english...

2
Wish list /
« on: October 29, 2004, 07:21:20 pm »
AgentZ: I didn?t say that you came become better. I?ll become better but it shouldnt be too much.

Why can a better armor be lighter? Now you will say: better material... thats what all games are!
It should have disadvantages againts electrical, ice or something like that. In the real live, every thing have a disabvantage. Think about it.

ArcaneFalcon: That kind of weak point is in every game, reducing the weak points to just 3 or 4 options... thats not very deep... just base melee, socery...
Thats like al the games handle it.

But it looks, that you want it that way. kind of simple.
Don?t you think that a near perfekt warrior could die by a swordhit? He shouldnt be a unrealistic and superstrong.

Or do you want it more unreal? I tought it base on our physics and senses...

3
Wish list / Items and Balancing
« on: October 29, 2004, 05:10:07 pm »
I?ve tried a lot of games. Most of them have a big probelm: Godlike Players or Items!

And im tired of that. I think, even an high Level Char can die. So the first thing should be: very slow or \"soft\" improvments on Level-up or better Items.
Its not real, that a 10 Lvl Char can take 100 swordhits! Or a 5 Level Char only 50! So: Let it be \"small steps\"!

Second: Evere Good thing have a dark side, every advantage have its disadvantages.
My wish is: the more better an Item or skill is, the more it has its disadvantages!
So should it be with every item and skill.

Also an item shouldnt be perfekt in every way.

If you well equiped with the finest stuff you should have an achilles-ferse (<- dont know if it is correkt. I mean a \"weak point\").

How do you think of that? I find it very important.

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