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Messages - Mummas

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1
PvP,PK and Thieving /
« on: February 15, 2005, 06:15:28 pm »
Also if the pker was strong enough and the level of guard was random. If they were stronger than the guard maybe they could kill them.

Or if guards patrolled in groups so if you were attacked you could run to the safety of the patrolling guards.

Its an idea you can work with

2
PvP,PK and Thieving /
« on: February 15, 2005, 06:14:26 pm »
Being caught by NPC would work.

But the NPC would have to patrol because pkers would know where the guards were.

It is just the same as having a newbie area which is protected by guards, where newbs can level in peace.

But having NPC guards patrolling different areas is a nice idea.

3
PvP,PK and Thieving /
« on: February 15, 2005, 05:58:19 pm »
2 weeks? What would they do in that time? And gettting caught, as soon as you pk someone, the person you pk will tell the people in charge and instant jail for 2 weeks.

And what if the person was looting or being purposely annoying and you pk them and he tells another story and you are jailed for no reason.

It wont work. There are plenty of other RPG\'s out there that have pk options. Just use their ideas. Or atleast consider them.

The fact this game will be free will draw the players, not its uniqueness, and using another pking system wont stop the game from being unique. I mean one country taking another countires law system doesnt mean that those countries are the same

4
PvP,PK and Thieving / PKing is essential.
« on: February 15, 2005, 05:53:00 pm »
You need pking in a game. A RPG without pking is just not fun. I mean, think about it, walking through a forest where the creatures are high level and all you have to worry about are the creatures itself.

Now imagine that, the fact you see players all the time doesnt worry you as you know if they want to hurt you they can\'t, so basically all you do is ignore them or join forces with them fighting monsters.

Now if you were going through this forest with the fact that players could do anything to you, wouldnt that make the game more exciting? If you see a guy summon something or cast a spell on you you start getting a rush and quickly have to decide whether you run or fight.

And for newbs you dont want them trying to level and everytime getting screwed over by high level players who get amusement out of killing all the low lvl players as soon as they come into sight. Thats why you would have a section where you could not pk other players, an area where newbs could train without worry about getting attacked. And once they conquer that area they can move out more into the higher lvl areas and most likely team up with other players but also experiencing the players who like to pk.

I think the system World of Warcraft uses is awesome.


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