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Granted or negated Wishes / Re: Herbalism
« on: May 02, 2009, 02:24:28 am »
blessed is part of the name - probably because of its value - but that is an interesting idea
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Also, for skills such as cooking, it could be a prerequisite for making potions, or alchemy. These potions must be stored in special containers that only skilled glassblowers can make, unless the mage wants to learn these skills himself. The quality of the potions could be restricted by the quality of his cooking skill and the container the potion is put into.
The same could be done with magical rings. For example, a mage wishes to make a magical ring. He needs a high quality ring to do it, so he approaches a jeweler to make a contract with that jeweler for a very nice ring. The jeweler agrees to the contract, and in turn contracts a smith for gold ingots. He also needs diamonds, so he places a contract with a diamond merchant, which the miners will fill just as the iron ore example above. In addition, the smith, needing gold ore, may decide to contract some gold ore rather than dig it himself.
Why live our lives? Lets just wait for the apocalypse. Although we are 'testers first, players second' we are still players. Even saying that the Roleplayablity of the game has to be tested. Also Dev and GM's ability to promote RP has to be tested and improved. It would be nice to see the players more tolerant of the fact that everything the Dev and GM team 'test' isn't going to be perfect, other wise there would be no point testing it would there? However, it would also be nice to see the Devs acknowledge the fact it isn't perfect and state they will do it differently rather than the 'oh well seeing as your making such a fuss I guess we'll tell you that we are going to change things next time.' attitude that appears to come across.