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Messages - Gentar

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1
Fan Art / Re: Gentar's Armor Thread
« on: July 13, 2007, 09:08:10 am »

I reposted this image because this version is scanned vs photographed and is more accurate to the original (there is no reflection off of the graphite)



This is quick sketch I did, more of a character study than anything. I usually post time consuming detailed drawings that never turn out as well as id like them to. I almost like this simple drawing better.

2
Fan Art / Re: Daseths pockets
« on: June 16, 2007, 10:42:25 pm »
when learning to draw, the act of drawing itself needs to focus around translating WHAT YOU SEE onto paper. Your problem and the problem of about every inexperienced artist is that you have preconceived ideas about certain aspects of something. For instance, when you see a face you have generic ideas of what eyes, mouths, ears, etc look like and you put those down on paper rather than truly studying the form of an object. So I recommend when drawing a face, sit down and look at a real face when your doing your drawing and break down the shapes and proportions as you create your drawing.

Also....

Everybody quit telling him to focus on other forms of less photo realistic art. That is terrible advice. All forms of art are processes of abstraction, even the more realistic works. Artists that deal in less naturalistic types of art are still breaking the work down from the forms and shapes real models. Most have mastered naturalism before they've even touched the more abstract kinds.

3
I agree with you Cherppow. I think our limitations on ploy count and texture size are a bit low, especially looking at the game now compared to 3 years ago when i discovered it. The problem is the fact that we would have to remodel/texture a lot of our in game content, which we don't have enough of as it is. But it is true that computers are becoming insanely powerful now for lower prices since the creation of multi-core processors and soon I imagine even the lowest price dells will be able to play a more graphically advanced version of PS with ease. Certainly any new machine with a graphics card now can pull it off. Another issue however is that if we were to raise our expectations for our content, the level of expertise to produce art for the game is increased pretty drastically and the amount of qualified people to work on the game would drop significantly.

If you want to see a game with simply amazing graphics, check out Crysis. The engine it uses renders soft shadows, bumb mapping, depth of field, motion blur, and a lot more.

4
Fan Art / Lookit what Gentar made with Maya
« on: May 23, 2007, 01:47:07 am »
This was my first experience with maya and, for the most part, modeling in general. It is a dwarven forge.
 

5
Fan Art / Re: Gentar's Armor Thread
« on: May 14, 2007, 06:12:10 pm »
Thanks for the compliments guys. I mainly stick to uninteresting poses because I am trying to create designs rather than scenes. Oningo, most of the work on this thread is very old; the models were done as an experiment and i wasnt trying to build anything impressive, But I am a member of the PS team in the 2d department, doing textures. Although its been a while

6
Fan Art / Re: New Weapon
« on: May 03, 2007, 04:46:34 am »
Hey man, form follows function I beleive! Its not like there is no room for ornamentation. Even the horns of a helmet have a function of intimidation. I love things that look badass, I just dont want things that are ridiculous.

7
Fan Art / Re: Gentar's Armor Thread
« on: May 02, 2007, 08:48:59 pm »
Baldur, because I like pencils :)



A photoshop project for school

8
Fan Art / Re: New Weapon
« on: May 02, 2007, 08:16:14 pm »
Have you ever thought of the practicality of this weapon? Well...its not practical. If you think about it, this weapon would be an incredibly awkward and ungainly object to fight with, regardless if it looks interesting or not. Theres a reason nothing like it was developed historically.

I havent actually seen the model you created, is there anyway you can host a .jpg or something on imageshack. te other links dont seem to work.

9
Fan Art / Re: Gentar's Armor Thread
« on: April 18, 2007, 04:34:12 am »
I think i should repost it after scanning it because the light hitting the graphite apears as a reflection in the camera. The image quality isn't too great.  Thanks for the compliments though guys.

10
Fan Art / Re: Gentar's Armor Thread
« on: April 17, 2007, 02:42:29 am »
I know Ive been nonexistent for a while both in the forum and development world, but both the school year and rowing season are finalizing and I should be back in business. On top of that I got a brand new high powered computer, and Im learning maya in school. So look forward to some good things in the future. Meanwhile here is another armor concept I did with some spare time. I should have been texturing :(
 

11
General Discussion / Re: An example of when Planeshift can suck.
« on: February 25, 2007, 08:29:37 pm »
This has got to be the whiniest, most pointless thread in the universe. Congratulations.

12
Fan Art / Re: Mentak's 3D Wares
« on: January 22, 2007, 09:15:33 pm »
If your going to spend the time to model/texture why not take the time to explore yourself creatively. IUn other words, you dont acomplish much spending a total of 40 minutes making a plain and unoriginal little sword. why not spend three hours making something unique out of it and making it look great at the same time. Its cool that your modeling, but why not challenge yourself and try to grow as an artist if your going to take the time to do it.

13
Fan Art / Re: Rocky Kran
« on: January 22, 2007, 09:11:43 pm »
My guess would be that it wont be too long before there is a set of kran textures to choose from in the near future. Youll notice that nearly all of the graphical additions lately have been in the texture department. In other words, I wouldnt worry about whether its in game or not. People tend to forget that this project isnt done, and seem to believe that graphics devs look these things over.

14
Fan Art / Re: Cherppow's backpack
« on: January 20, 2007, 09:11:28 am »
This is probably the best drawing ive seen you do as of yet. Youve gotten far more naturalistic lately! great work!! The hands may be a tad bit bulky for her petite figure but the form isnt too far off.

15
Fan Art / Re: Horny helmets
« on: January 01, 2007, 03:18:42 am »
Idoru, the artist did not make them for any particular race which bothers me. They are very unoriginal except for the fact that they have excessively large horns that clash with the rest of the helmet design. Basically I think they look like they were thrown together simply to add variety. Now the original non horned helmets are a slightly different story. They aren't bad but they still only look decent on a few races.

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