*Cough*
Yeah, a 2D model... Umm, I\'m not one for drawings

I guess the ridges are supposed to make him look like he was carved out of stone? I did intially start it as being a rock golem, thus the big honkin\' hammer hand of doom. But, I have smooth out the shoulders, head, and legs now. I\'m not sure if that helps, now it just looks even more... triangly?
The poly count was actually quite less than I originally said... I had a duplicated version of my Golem sitting one on top of the other, so poly count was doubled and all messed up

The count is now 1050 though, as I have added alot, plus I filled in some missing faces I had not noticed missing.
Here is the url for the new blend if anyone wants to fiddle with it (if you do, please post your changes here for me, and all to see)
http://myweb.dal.ca/jwoodacr/Golem 2.blendAnd, an image of my changes (After this image I changed the crease between the legs so it wasn\'t so pointy or tall. This change is in the .blend file, but I didn\'t want to take the time to position the golem and render the image a second time)