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Messages - IceCold

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1
Fan Art /
« on: January 08, 2005, 04:05:19 pm »
Great stuff all along Cherppow.  Those things would look nice in the game, and would help it feel more complete.

You seeem to get intresting stuff done very quickly so you realy should aply to a wtb member grrrrrr....

*pokes Cherppow* go into irc and nag the devs as soon as possible :)

2
General Discussion / (No subject)
« on: January 05, 2005, 03:19:58 pm »
I played knight online for 3 weeks and am about to quit too but its just an example,  I have started to play tantra and I see macroing all over already, and wont be suprised if I found duping is possible pretty soon.

they adapt  so its useless to ban the, there are entire forums dedicated to cracking mmorpgs they have cracks for about EVERY mmorpg around, and keep doing new stuff, and thats for the beginer d00ds, expert d00ds that found theyr exploits keep them.

Why wouldnt a log system work instead of baning (thats the point of my post  :) )

Something like :

------------>
1 - Query database and start loging top 20 players (20 just an example)

2 - Wen end of the week comes compare the actual char and its possesions with what he had had the begining of the week (auto script, could be about differen?e in \"levels\", diferen?e in money, number of unique items)

3 - Have php do a nice table with difren?es split it and send it to gms (say moogie gets 10 players and gronomist nother 10)

4- Now both of them play the game, and they will realise that  it is impossible for a player to gather 400000000000 gold or xp or great items in a week.

5- Go over the logs (I guess the tricky part is what to log) check what they have been doing.  Maybe traded items/ monsters killed/hours playing. Or even at low lvl like packets sent to the server.

5- Fix whatever the problem was, take away things not gained in a fair way to other players from the d00d.

6- repeat process
----------------->

I know there are many other threads about dealing with d00ds, the reasons I chose to reply here was:

- Some truly intresting points. From the first essay with the log system. To the poisoning well (mantars essay is a pearl). To gm enforced world, and other nice ideas.

- The log system seems to help solve bugs, and keep the game fair.

Edited for language.

3
General Discussion /
« on: January 05, 2005, 06:42:25 am »
THIS IS A VERY SERIOUS MATTER....

We already have mining bots, and I dont think we can stop them easy :(((((((((

Im sory I have to revive this old post again but now that planeshift has made another milestone with cb I think we need to consider this subject a bit more and very very carefully.

I didint read all of the posts but I did read the original essay and mantars reply, also skiped the other great ideas.

So my point is:

Venge praised mantars essay alot but I think the original essay fits reality alot more. I say this because since 2002 Iv played several rpgs and quit most of them... hell Im just quiting one right now (knight-online) because of doodism.

The first essay makes a very good point, if you cant log everything make shure your game can log at least those characteristics that make doods screw other ppl lives and our beloved game.

doodism is a VERY SERIOUS problem, so I dont make this post too long Ill just tell about how knight online is going down (pathern is same in all other games) :

- doods exploit bugs and dont report them the result is they get insane laves due to xp bugs (dont realy care about it I play to enjoy myself) and start getting every nice item in the game (In knight online theyv had 4 dupe bugs kept secret for a long time).

- they flood the game with this uber items (they want more and more gold to become totaly invencible). whole economy goes down the drain.

- the brag sindrome comes in.... ksing... luring monsters to town... making ppl life a living hell to get aknowlagment of how strong they are.

- game gets unberable as dudes share theyr secrets with few selected ones and the problems above start increasing to an insane lvl.

FIXING :
- baning does nothing, they find new ways, start over chars, the purpose of the game for them is to be incencible and they shure adapt fast (every single rpg I played this last 3 years).

- dont tell yourself gms will work either, there are alot of this guys and if paid games cant have gms roaming the maps and hunting this guys fast enough dont think we will (who wants to spend day after day looking for the same ppl and asking everyone if he is playing fair and not macroing/duping/abusing some sort of bug)

- so the very first essay seems the only solution to me, USE THEM, theyr are the top bug searchers in games,  log top players, log top rich people, log as much as you can. if you can log it you can then see what they are exploiting and fixed FAST  (not expecting a bug report).

4
Granted or negated Wishes /
« on: December 20, 2004, 05:17:09 pm »
Hummm... lets see....

I sort of agree with the fella banging his head on the table about a low quality item being easy to get and something realy good being hard to get. That seems pretty logical and the only thing you can argue there is the balance in the low quality(cheap) / high qualith (expensive).

So a sword, a knife, a wooden stick or a rock. As long as it lets you into some adventuring should be easy enough to get for people not intrested in rping a farmer / miner /magician.

But the benefficts you get from basic item should not be so far off from a farmers salary.  (and pleaze do remember the killing by kindness mentioned that prevents overpopulation, adventuring is risky ;) )

You can have fun adventuring, shure, you can kill some weaklings, but dont expect to get redy to kill the ancient evil that lures in the labirith and get uber riches right away.

Another thing I truly dislike is people with no life camping the same monsters over and over. just doing the same thing for countless hours and getting an uber item at the end. Yes they worked for it but its so not rping to deserve something good it hurts... Its just like boredom resistance to doing the same thing over and over...

I realy have no idea how to solve this problem, but maybe the ancient wepons can only be obtained from quests (hence theyr uniqueness) and not farmed from some monster that respawns every 2 hours or so with the same uber wepon. (think this is wat gronomist mentioned).

Now one thing Id like to see implemented is the following and it would also improve the value of smiths in the society leaving ancient items to have its value:

Wepons atributs should be mostly not visible. What I mean here is that you cant tell the quality of a wepon just by looking at it. Why must a wepon forged in ancient times have to glow and say +200 dmg ?

Its imposible to forge 2 swords exactly the same, may be the same model, but why not had some modifiers depending on the skill of the craftsman.

So we will end up with several longswords, all of them slightly different. A smith with a high reputation would provide a longsword with possibly very good modifiers.

These modifiers could even be implemented in shops, wouldnt it be great if you went to the shop and end up with a sword that was really well forged and was selling for the same prices of the others :)

Ho well just some ramblings...

PS: Sorry about the spelling mistakes, Im to lazy to run an auto corrector on it. Iv read it over and think its understandable

PS2: Dang I read after I posted and it wasent real clear so edit :P

PS3: Dang 3rd edit.... grrr... its my first post Im bound to improve so bear with me

PS4: OMG... Not only had I mentioned the wrong forum godess, I spelled her name wrong.... I was afraid a severe spanking was headed my way so had to edith a 4th time

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