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Granted or negated Wishes / Offline movement
« on: November 26, 2004, 06:53:19 am »
An interesting solution to travel time that is beginning to become favourable is that of offline movement. Basically when you log in the game gives you the option of where your character should appear. If you\'ve been logged off for 5 hours then you can appear anywhere within a 5 hour radius (which in PS would be pretty much anywhere). This can also be used for crafting. You could choose to spend 2 of the 5 hours you\'ve been logged off creating hammers, 1 hour travelling to a neighbouring town and 2 hours selling the hammers to passing npcs. The server takes your options and applies them to the world (so you appear in the next town and all them hammers appear in the inventories of npcs in that town). There\'s some suggestions that things should actually take twice or three times as long in offline play than they do in online play.. this gives an advantage to players who are online. Alternatively, we might prefer to go the other way, and encourage players to do all the \"boring\" stuff offline and only come online when they want to do something fun (therefore increasing the enjoyment for other players).
It could be possible to provide a web interface to the game where players who are offline can spend their banked time or set up an action queue for their offline activity. So if you\'re one of those unfortunately people who has to work from 9 to 5 and can\'t log into the game at work, you could conceivably sneak some time in on the web interface to make sure your character is doing something useful.
It could be possible to provide a web interface to the game where players who are offline can spend their banked time or set up an action queue for their offline activity. So if you\'re one of those unfortunately people who has to work from 9 to 5 and can\'t log into the game at work, you could conceivably sneak some time in on the web interface to make sure your character is doing something useful.