Originally posted by acraig
Normally the code base is pretty stable, but the data needed to drive the database often is not. This is due to the fact that we cannot put all the data into CVS. Things such as quests and the like do not belong in a public view where everybody can see how to solve them
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Yes, this could be a result of missing data. We don\'t even have all the data yet ourselves
. But if you have specific problems with CB I can give a good indication if they are data problems or something more serious.
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We ( at least I ) hope to have the release out soon and we will have a \'data\' package for linux people to download that should fix some of the issues you are having.
for example, compiled right now:
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C++ ./out/linuxx86/optimize/src/server/gem.o src/server/gem.cpp: In member function `void gemActor:: DoDamage(gemActor*, float)\':
src/server/gem.cpp:1297: warning: converting to `int\' from `float\'
src/server/gem.cpp: In member function `int gemActor::AddSpellCategory(const csString& )\':
src/server/gem.cpp:1953: error: `psGUIActiveMagicMessage::commandType\' is not an aggregate type
src/server/gem.cpp: In member function `void gemActor::RemoveSpellCategory(const csString& )\': src/server/gem.cpp:1970: error: `psGUIActiveMagicMessage::commandType\' is not an aggregate type
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so these are not data problems. some of them are due to continuous updates, that leave some parts not working for a few hours, but in the last days I could compile at least both client and server several times.
I think that some problems with maps and server crashing it\'s because of data problem, yes. but if you\'re not going to release the data till the final CB release there\'s no point in me for trying to get the game runnig (except for testing purposes, if you want to), that was what I want to know, thanks

and btw, it would be great some sort of drupal or another Content Management System, with integrated forums, a wiki for user contributed doc, etc; I think that many volunteers could help to make a great site 
Yes, we need some system there. Not sure if a wiki is the best solution for that. I would rather just have somebody be the webmaster that can design a nice site and we just upload it to the right place.
oh, I dind\'t want to say \"wiki for all\", I don\'t like very much wikis either. I mean a global system that allowed usrs to register and post in forums, help with the doc and so on. the staff could then publish information (news, edit \"static\" pages as the organization, ...) in an easy way; usrs participate in the forums and documenting the program in the wiki.
example site:
http://www.linuxquestions.org/ (forums, news, tutorials, ...)
and the wiki:
http://wiki.linuxquestions.org/wiki/Mmorpg (that has PlaneShift listed, by the way

)
the wiki would hold information like this:
http://info.atitd.net/tech_res_view.php?id=41 (describing types of items, utility, professions, classes, ...)
that would be a way of getting the community involved and doing something useful while devels are coding

just my 2 (euro)cents.