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Messages - Umgssda

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1
General Discussion /
« on: August 10, 2005, 08:36:01 am »
Quote
Originally posted by Leeloo


OOC: Cats walk on the keyboard, needs to be let outside, you can carry them around easily. Enkidukais never even heard of a keyboard, they can go outside by themselves, and would be way too heavy to carry anywhere. They may LOOK a bit similar, if you ignore the fact that they wear clothes, carry mugs or weapons and are supposed to be much bigger.


Seytra isn\'t against the name Katt on it\'s own, but against it linking Cats with Enkidukais. And that is supposed to be a bad thing because actually Enkidukais are based on Cats. Isn\'t that paradox?

2
General Discussion /
« on: August 09, 2005, 04:03:58 pm »
I would apply the \"in dubio pro reo\" principle. There is a certain accepted justice in that.

3
General Discussion /
« on: August 07, 2005, 01:25:50 pm »
I dislike the whole argumentation about \"realistic\". It is strongly subjective.
It\'s easy to say that one or the other alternative are not \"realistic\" because they all aren\'t.
For me what counts most is the overall effect. I don\'t mind typing, I don\'t mind clicking options. The important thing is, that it feels like a dialogue. And currently, for me, it doesn\'t.

@ Moogie: Sure, this game is about Roleplay, but it is a game after all.

4
General Discussion /
« on: August 05, 2005, 10:14:52 pm »
Quote
Originally posted by Leeloo
Better? Would that be as in \"more like real life, where you click the answers when talking to people\"?


Better. As in: More enjoyable.
Typing dozens of different phrases to try out something our listener understands may be the way real life conversations go, but I don\'t play this game for a real life simulation.

5
General Discussion /
« on: November 24, 2004, 05:16:09 pm »
Quote
Originally posted by Adeli
Demo does not imply expansion.

What are you talking about? I did mention Demo and I did mention Addon, I didn\'t mention any implication or other relation between those.

\'State of the Art\', well BG2 is rather new, the rulesystem was outdated by the time they made it. They probably only used it because of the marketing. It was Ok back at Pool of Radiance times, but that is more than 10 years older than BG2.
Right now I\'m playing Ultima 7, which is much more fun.

6
General Discussion /
« on: November 24, 2004, 08:56:19 am »
Your reading is inaccurate.
I did say Gotich 2 demo ist only available in german. The game is available in english, the addon again isn\'t.

As for BG2 I didn\'t said it was boring for fighting in general, but for that fighting. It all comes down to have the right spells prepared for the opponents and the fitting weapons ready. The immunities of the opponents result in the necessity to micromanage the fight, and since there are heaps of those fights this takes up a major part of the game, in my eyes about 70%.
The AD&D system contributes to this, and has some real problems: class system, spell remembering, experience points, skills, exspecially non fighting skills, hitpoint development. It may be OK for P&P since there you can make up your own rules where appropriate, but not in a computer game. It\'s outdated technology.

7
General Discussion /
« on: November 22, 2004, 07:58:10 pm »
The static world really is a problem in Morrowind, it leaves a lot to the fantasy of the player to imagine.

That is why I mentioned Gothic, it is a big contrast. I can only suggest to try it. Regretfully the Gothic 2 demo is only available in german, but Gothic 1 should be quite a bargain by now and isn\'t much a difference from the gameplay point of view. You\'ll just need some more patience with its controls.

8
General Discussion /
« on: November 22, 2004, 05:21:59 pm »
I love Morrowind. It gives you a huge freedom. I just think that many people are lost when not guided around. Morrowind is a game that requires you to set your own goals.

I recently tried Baldur\'s Gate 2 and I just had to abort it around second chapter. It\'s just plain boring. It could have been good without that fighting. It\'s probably this AD&D rule system that messes it up. After some time it is all about having the right spell prepared against the right enemy. There isn\'t much of character interaction going on in all those dungeons.

One game that is really brilliant in that aspect is Gothic and Gothic 2, but that suffers from its action orientation, later on there it is mainly about hacking down anything that moves.
But the first chapter is a magnificient experience.
Exspecially the settlements you can explore, (about three each game) are very worthwile with all the NPCs following their own live, working, eating, sleeping or doing other stuff. That makes playing a thief character a very worthwile experience. The whole place gives a very alive and realistic feeling.

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