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Messages - TravXl

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1
Technical Help: Problems BEFORE entering the game /
« on: March 02, 2005, 09:57:35 pm »
i found that this happends to me aswell what i do to fix the problem is walk into a house of go to the plaza and move into the tempel and that normaly fixes the problem for me.

2
Guilds Forum /
« on: February 20, 2005, 02:23:44 am »
yeah ok will do
i see i will have to do alot of thinking bout this.
i will post the finished website later cos all i have now is a basic design.
thanks for all the help.

3
Guilds Forum /
« on: February 19, 2005, 04:30:19 pm »
well you could give me some more ideas but thank you for you good wishes any way

4
Guilds Forum /
« on: February 19, 2005, 04:03:45 pm »
i know that is alot but i wouldent think that anyone would do something that bad to warent that fine, and they dont have to pay that fine they could coses dissmisal instead.
and someone might pay that if they realy want to stay in the guild.

also i forgot to post this at the start so far on PS there is an over crowding of guilds and in my oppinion most of them wont stand for more that a few months.
i dont plan for that to happen to SYNASTY  

(no offence to other guilds)

5
Guilds Forum /
« on: February 19, 2005, 03:51:55 pm »
All info now top of page.

6
General Discussion /
« on: February 19, 2005, 03:51:23 pm »
ok thank for your help

7
Guilds Forum /
« on: February 19, 2005, 02:51:16 pm »
i have all the ranks and alignment is good
there would be no weapon types or discrimination between races.
i also have a web site created and realy the only think i need to work out are the rules and the history.

8
General Discussion / Need to know something
« on: February 19, 2005, 02:31:07 pm »
i wanted to know how do you get that image under your posts because i have seen people that are newbies and they have one and they are not a dev of anything so i wanted to know is there a trick to getting it or am i just issing the obvious?

9
The Hydlaa Plaza /
« on: February 19, 2005, 02:13:12 pm »
HAPPY BIRTHDAY
best wishes for the next one

10
Guilds Forum / A new guild
« on: February 19, 2005, 02:11:40 pm »
hiya i am thinking of starting a guild up and i all ready have a name for it (Synasty)
but i dont realy know what rules or history of the guild i should have and i would like some ideas of some

SYNASTY is run by 2 guilds POWER and WEALTH although each will be a separate guild they will both be interred locked together. Where the 6 guild leaders including me will meet up on an unset basis and discuss the guild and how it is going.

Ranks POWER: 1st: Guard, 2nd: Soldier, 3rd: Knight, 4th: Paladin, 5th: Noble, 6th Lord, 7th: in-lightened, 8th: Angel, 9th: Immortal

WEALTH 1st: apperantice, 2nd: worker, 3rd: Employe, 4th: Shop owner, 5th: Noble, 6th: Lord, 7th: Arche, 8th: King, 9th: Emperor  

Allignment: good

There are two categories in the guild the power and the wealth
POWER in power a group of people go into battle with other guilds creatures and towns.
The battle group is made up of 4 guards, 2 soldiers, 2 knights and 1 paladins; each group is controlled by the one paladin they choses where to go and what to attack after the guild leaders have ordered them. After the battle the group will collect the spoils of the people they killed when they return to the base each member of the group may keep 3 of the items they looted the rest of the items will be given to the guild leaders. At the end of each real month the total spoils that were given to the guild   leaders will be sold and divided amongst the guild members.
When at the ranks or noble, lord, in-lightened and angle groups of 2 each will set off on lavish guild quests that will have large rewards but will be considerably more dangerous.
Immortals are the Power class guild leaders there will only be 3 guild leaders in WEATH and POWER.

WEALTH in wealth small groups of people will set up a guild fonder shop in a town. Each shop group will consist of 2 apprentices, 2 employees and 1 shop owner.
The workers have the job of being trained as a soldier and as an employee because they will venture off into the wild and find the items that the shop might be running low on.
Although the life of a shop owner might be boring the   risk of dieing is nearly 0%. Shop owners will OT get the dividens of the collected items from battle instead they will keep all money the shop earns but the shop keeper will have to divide it up amongst the shop.
When at rank of noble, lord, arche, king the people will have a shop at the guild house they will be safe inside its walls and will have access to rarer and more expensive items that a regular shop would have immense trouble trying to get.
The rank of emperor is the guild leader there is only 3 spots in this level.

Guild (SYNASTY) house will be set up at a area close to most rescores eg the sea: for fishing and gathering seaweed , a forest for wood cutting and fletching, a mine for mining and smithing,
Farmlands for cooking, farming and possible animal training.

Traitors of SYNASTY will be punished severely although the guild is good; trator is against the way of the guild.
traitors will not be dismissed from the guild but inserted will have a choice of either they wish to pa a fine of up to 100000 tria or dismissal.
Depending of the act of traiorism they committed the fine will increase or decrease eg if they stole from a guild shop the fine would be the items full price including a 5000 tria fine,
Where as deserting a guild battle would be a fine of 50000 tria or dismissal.  

Not only will there be the 2 main guilds but there will be a third sub guild
This sub guild will have no leader and everyone will be equal the sub guilds name is the
Royal guard the requirement of this job is to complete 3 hard quid guests.
When the quests have been completed you will have the option to enter the guard or not.
The guard?s duty is to protect the leaders of the guild when they venture to a dangerous place of into a battle.
They will keep no spoils looted from victims but instead will be given a wage of 2500 tria every mission they go on.
Each member of the guard will be given the same armour by the guild and will be identical in most ways including weapon.
There will only be 30 positions for the guard and once they have been filled there can not be anymore.  

That?s all I have so far sorry I took so long I hade to find allotted of info.

11
Technical Help: IN GAME bugs (after loading world) /
« on: February 14, 2005, 09:21:23 am »
this glich also happens with other creatures such as 1 or 2 of the Tefusangs on top of the cliff and some of the other creature found on the road to Ojaveda.

12
Wish list /
« on: February 14, 2005, 09:05:06 am »
i was just wondering because i could not find an offical post if we still can give the devs our chara name and they will delete it for us?

13
Technical Help: IN GAME bugs (after loading world) / Need Help
« on: February 12, 2005, 03:36:03 pm »
hiya i droped my ring of the past and it went inside a wall and i cant get it out or look inside the wall so i can select it and i was wondering if someone knew a way to get it or if i could get a new one from the devs

14
Technical Help: IN GAME bugs (after loading world) / I need Help Fast
« on: December 24, 2004, 10:51:31 pm »
when i try to log into Cb the game wont accsept my username plz help (i also regestered 2 accounts on the same email so that might be the problem)

15
General Discussion /
« on: December 22, 2004, 03:15:18 pm »
i still cant find it but there is ment to be the town where the cat people live and you can go to the death real, on another note since you tested CB what does the plaza look like?

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