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Messages - Shaggy_CA

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1
General Discussion /
« on: September 21, 2002, 08:07:42 pm »
I remember playing Arcana on Super Nes.

I can make lots of types of music. These ones were just examples. The Star Wars one is just for kicks (I don\'t consider that video game music).

Mystical would be easy. Easier than what I did before.

2
General Discussion /
« on: September 20, 2002, 08:29:31 pm »
Yeah, the Imperial March, is of course, Darth Vader\'s theme song.

It pleases me to hear that the new version of the Umnarr song sounds better (especially considering that I can\'t tell on my computer). I sent the new song to the movie director last night. Hopefully he approves of the changes.

Neither of these songs are supposed to have a sword and bow feeling to them. One is for a play, and the other is for a fantasy movie (without any real sword action, but some magic play involved in the end)

Thanks for the complement Keldorn. (though I\'ve played better than the Imperial March, =)

Gronomist: I assume you mean during the second phrase of the song, the violin starts too abruptly. I can make the transition more gradual. (although I may have to leave it because of the scenes that are being shown during the trailer).

I should make it clear that all three of these songs were not made for Planeshift, let alone any video game RPG. I wouldn\'t expect them to have a sword/bow, adventure/combat feel to them, though I am perfectly capable of producing such music (should I be asked to contribute).

3
General Discussion /
« on: September 20, 2002, 06:57:05 am »
New song is uploaded (the second one)

Unfortunately, I don\'t seem to have a computer in my house with a decent set of speakers... so I really can\'t tell how much of a difference the changes made. It should sound more rich/deep than before (the Umnarr song)

Oh well.

4
General Discussion /
« on: September 20, 2002, 06:07:01 am »
ParaSite: I forgot to mention that I use Fruityloops.

Well, I added some Deeper string tones to the song to give it more depth... it has a significant impact on the end of the song, and the first part where the strings come into play. I am gonna have to listen to it on some better speakers to hear them though. I\'ll probably be uploading a new version of the second song in a half hour or so. (in case you liked the song, but thought it needed to be more deep/rich)

I appreciate the feedback though.

Rest assured, if I were to make songs for Planeshift, I would spend more than 2 days on each one. =)

5
General Discussion /
« on: September 20, 2002, 05:29:35 am »
Thanks for the psuedo-positive feedback. =P

The General: You are spot on about the drums, they were only added due to a request from the director. I was going for a specific feel, but not one that has anything to do with an adventure/rpg video game.

Gronomist: Your comments implore me to use a better speaker system to analyze my songs. Frankly, I can\'t hear whether or not deep tones are playing on my itty-bitty laptop speakers. =(

I leave you with one more song:

Imperial March (Heavy Metal Guitar Remix)

6
General Discussion /
« on: September 19, 2002, 11:00:53 pm »
Yeah, it took me two days each song.

I am getting better at the programs I use so I should improve in quality as I go.

7
General Discussion / Sample Game Music
« on: September 19, 2002, 09:16:24 pm »
Hey guys, I\'m trying to get on the Planeshift team to dev some music...

What do you think of these?

Fugue.mp3
Umnarr (A song for a movie trailer I am working on)

8
General Discussion /
« on: August 29, 2002, 07:17:19 pm »
Okay, will do. Thanks Shanky.

9
General Discussion / In Game Music
« on: August 29, 2002, 05:12:02 am »
Hey, I am new to these boards, but I have been a supporter of Planeshift for over a year now with a banner on my gamesite.

I\'m looking to start development on my own mmorpg soon, and have a lot of experience with c++ programming and algorithm/program design.

You can visit my website http://www.formingaband.com to check out a program of mine (FABML; let\'s musicians search for other musicians in their area that have registered).

The reason why I have decided to post to your site is this:

I have a ton of experience writing music, specifically instrumental music. I once created a musical score for a high school one-act play (45 minutes) that won several awards.

I am interested in your project, and would like to either provide you with music to use in your game, or theories of design for your game-play (I have experience with many linear RPG\'s along with UO, Everquest, Ascheron\'s Call, Dark Age Of Camelot, and many telnet muds)

I have quite a bit of time on my hands as of late and need something to accomplish. I\'d like to join your team.

Please let me know if you\'re interested.
 -Matt G. (fab-mgriff@softcom.net)

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