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Messages - necromantux

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1
Fan Art /
« on: December 28, 2004, 12:16:32 am »
done, added a few polys to allow a better mounth movement


modelling another idea (very primitive state), will make some more models before go rigth to texture them all

2
Fan Art /
« on: December 23, 2004, 01:52:53 pm »
there is an answer here, someone states that shadows actually cry.

It will be so soon
It\'s coming now
When darkness hides the sun

when shadows cry
And pixies die
Leaving sorrow work undone

The cold wind blows
The song\'s unsung
The child flees from that which comes

A blackness still
A fear so deep
It will be too late to weep

3
Fan Art /
« on: December 21, 2004, 04:07:38 pm »
you\'re rigth, some more tris won?t increase polycount a lot but them will make the jaws look more dangerous...

will update it in a couple of days (december finals ;P)

4
Fan Art /
« on: December 20, 2004, 02:42:37 pm »
orientation or measures, the legs are like humans, check your cat legs, they look like if she walks on tiptoe and the ball of the feet is far apart from floor(tarsian bones are longer than in humans), in spite of humans and bears animals doesn?t put all the plant of feet on floor.

your model have human foot ;)

arms in most of cuadrupeds works diferent from humans, they also walk on tipfingers and carpian bones are longer, so looks like if they have a knee in the arms.

that is the issue about orientation, your model it?s like having legs and arms backwards, or swaped their anatomy.

but as long as this is fantasy... who cares about it!!!, for me is a superb antropomorfic biped being walking on four legs. ;)

5
Fan Art /
« on: December 20, 2004, 11:54:06 am »
looks weird because of vertical jaws, gonna use #alfa for the fangs triangles and the inside of mounth will be easier to see...

i thought about a specimen with green blood(hemocyanine), so inner parts should be green, but if it doesn\'t look good i?ll keep them pink/red like in redblooded beings.

6
Fan Art / modelling creatures
« on: December 20, 2004, 02:33:37 am »
wanted to spend some time taking to 3D some ideas about critters on me mind, gonna model/texturing a couple of them, then i\'ll try to learn the cs skinning/rig  system and may be they fit in PS ;D

xmast holidays is a nice moment for start, this is me first attemp, 466 triangles and still texturing (update soon), need to learn about #alfa and efects like glows/bump if they fit in the engine ( will check documentation later). hope i could be useful for community.



erm, forgive me louzy englees XD

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