Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jaedru

Pages: [1]
1
Newbie Help (Start Here) /
« on: January 13, 2005, 11:30:31 pm »
Freeze is a spell of the Blue way, not Azure. :) You\'ll need to train in the Blue way with Levrus, Jayose, or Brintec. So far as I know there are no Azure glyphs yet.

The problem of spells that do gradual damage like freeze are indeed buggy. Some notes on fixes done by the developers in CVS show that they seem to be aware of the problem, and are attempting to fix it.

2
Technical Help: IN GAME bugs (after loading world) /
« on: January 10, 2005, 04:52:15 am »
This did indeed start immediately after they fixed the problem for Krans and Yllians. I was on when they announced it cured. I even happened to be in the tavern at the time. And sure enough, I saw a Kran stroll on in soon after.

When I went to leave.... I couldn\'t. Oopsie! :) But I kept trying... and popped out eventually. You can also enter the tavern... eventually. ;) It just takes a number of tries right now. With the number of enki characters running about, I\'m sure this is a known issue. I\'ll bet they fix it as soon as they can.

3
General Discussion /
« on: January 07, 2005, 07:21:38 pm »
Personally I was surprised to learn that I could cast spells while moving at all. Pleasantly surprised, as I agree that some spells like freeze seem to take a very long time to cast. If we can\'t move, we need those spells to happen in a reasonable amount of time.

I did like being able to move a lot, and hope it comes back, at least in some form. With Summon Missle fizzling out like crazy for me, it\'s hard enough to get practice points in it. But that\'s up to the wisdom of the dev\'s. :)

Now, where\'s my tea...

4
Newbie Help (Start Here) /
« on: January 06, 2005, 05:01:17 am »
Hmmm... I explained this once before in another section of the forums. I kinda rushed it, and it\'s probably better suited here anyhow. :) Once again, this is just how it looks to me to work... there are quite probably little subtleties I\'ve missed.

First, some basics. As you kill enemies, you gain experience. Once you earn enough experience to reach one hundred percent, you gain progression points. Progression points are what you will need to take to an NPC that can train a skill. I\'m pretty sure you\'ll also need a little bit of tria to purchase training. Or perhaps I have a hole in my pocket. :P

In the skill window, you see lots of pretty colored bars. The background for these bars is red. The yellow bar is over that, and indicates how much you need to train that skill for the next rank. If you currently have progression points, you\'ll also see a thin blue bar that represents how many progression points you have to spend.

After targeting a trainer NPC and selecting the Train shortcut (or typing /train in your chat window) your skill window should appear. Selecting a skill, and hitting the little \"bag icon\" at the top will spend a progression point on that skill. This will cause the blue bar to decrease, and a some of that yellow bar should turn green.

What you\'ve just bought is what the Player\'s Guide refers to as \"Theoretical Knowledge\". You haven\'t yet ranked up that skill, and you can\'t buy any more training for it at this point.

Now you\'ve got to actually use that skill. As you do, you\'ll see that you\'ve earned practice points. Buying training in your sword skill, and then whacking at a rat will result in something like \"You\'ve earned practice point for sword.\" in your chat window. If you get enough of these, and have turned all the yellow to green, it\'ll tell you that you\'ve ranked up. This corresponds to the \"Practical Knowledge\" part of the skills section of the Player\'s Guide.

If you check your skills window, you\'ll see that this is happily true, and that the green has given way to all yellow once again. You can now take progression points and purchase more training. :)

Rinse, and repeat.

Once again, I\'m just a fellow player, and could be mistaken here and there. But this is how it seems to work. :)

5
General Discussion /
« on: January 06, 2005, 12:13:28 am »
Nope.  :D  Actually, I was refering to another structure or edifice he could find out there other than the ruins.

6
General Discussion /
« on: January 05, 2005, 10:02:42 pm »
Yeah... I was replying to Gentar more than to Hatchnet.  :)

7
General Discussion /
« on: January 05, 2005, 09:35:51 pm »
The Player Guide is your friend. :D It explains training very well. One thing it doesn\'t do is tell you how everything works directly in relation to your skills screen.

You\'ll need Progress Points to train. At the moment, the only way to get this is to fight creatures.

Opening up your skill screen, you\'ll see some yellow on red bars. If you\'ve earned any Progress Points, you\'ll also see a smaller blue bar. The yellow indicates how much you you need to train that particular skill before you can attain the next rank.

As you spend Progress Points, the blue bar will decrease, and green will appear over the yellow. This green color represents the amount of \"Theoretical knowledge\" you have for that skill. The Player\'s Guide mentions this.

As you use that skill, you\'ll notice messages saying that you\'ve earned points for that skill. These points are \"Practical knowledge\" in that skill.

If you\'ve completely covered the yellow in green, and earn enough practical knowledge in a skill, you\'ll rank up that skill. You can then begin to train it again with more Progress Points.

This is how it seems to work as I understand it. Hopefully I\'m correct, and ain\'t just made it more confusing.  :D

8
General Discussion /
« on: January 05, 2005, 08:57:55 pm »
It\'s always cool when you first see it for yourself. Especially if you found it on your own.  :D  Be sure to keep exploring near those ruins... You never know what you might \"face\" out there.  ;)

9
General Discussion /
« on: January 02, 2005, 10:05:14 pm »
Personally, I can live without a map. One thing that might be kinda nice though, is a simple compass.  :)

10
General Discussion /
« on: December 26, 2004, 09:35:34 pm »
The answer, as best I understand it is no. And yes.  :D

No, you may not run a complete copy of the Planeshift game known as Crystal Blue. This would violate the license.

You can download the source from CVS, which includes the server. So long as you\'re talented enough to compile it, you\'ll have the software at your disposal. What you will not have is any art, textures, music, models, et al. You would have to create all of your own unique artwork and stuff. Essentially create your own MMORPG. Better have Milkshape 3D, Blender, or 3DS Max handy. You\'ll prolly need good knowledge of SQL, and be prepared to tinker with some PHP. ;)

So... you have to be willing to create your own game from scratch, with the exception of the software.

11
Technical Help: IN GAME bugs (after loading world) / You are linkdead
« on: December 25, 2004, 09:35:43 pm »
While in the game I got an error that said something like:

You are linkedead. If you really got this error report it please.

So... I\'m reporting it.  :P I was just walking along, so not sure what other details to give about it.

12
General Discussion /
« on: December 22, 2004, 08:03:10 am »
Actually... I just have to point something out.

By downloading the client, you\'re *not* downloading the PlaneShift project. The client download does not include source, the server, admin utils, nor MYSQL stuff.  This is where the distinction of PS the game and PS the project comes in. Nobody who just downloads a client can have the reasonable expectation of being able to develop the game based on that.

Here is also why I had thought my comparison to a Linux distro to be somewhat relevant. A linux distro can and often does contain proprietary components. Ones which are not aggregated, and are clearly considered seperate by the GPL as pointed out by Vengeance. Yet you can obtain the whole thing in one download.

Further, after some googling, projects such as KDE often license their artwork under a separate license. It lives in a different directory (as does the art in the PS client, least for MB) and includes a text file notice concerning this fact (as does the PS art directory.)

Clearly, mightier legal minds have not seen this common practice as a GPL violation.

13
General Discussion /
« on: December 22, 2004, 06:42:51 am »
I think what the GPL doesn\'t say is pretty important too. That it doesn\'t mention artwork does open it up to different interpretations. But the fact that it is riddled with the terms \"program\", \"binary\", and \"source\" and doesn\'t say anything else does seem to imply an exclusion of artwork from my personal, non-professional perspective. It certainly gives the PS devs breathing room in defense of their decision, anyway.

Moreover, section 3 states:

The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.

The artwork is not necessary for this. Not including artwork does not prohibit use or modification of the Planeshift software.

It\'s also worth considering this... Redhat might modify lilo (which I think is GPL) and include a bootscreen graphic that prominently displays their logo. They clearly do not intend for their logo to be GPL, although it\'s included with lilo. They also include wallpaper with their fedora on it. I am not a lawyer by any means, but Redhat no doubt has a full cadre of the suckers who feel that art and source are separate.

Lastly, it\'s probably very important to differentiate between Planeshift the game, and Planeshift the Open Source Project. The first is an end result of the second. They are not one and the same. It is the same difference as that between Linux and a distro of Linux, such as Redhat.

14
General Discussion /
« on: December 22, 2004, 05:43:15 am »
This is really pretty simple, I think.

If you use a web server that is released under the GPL, does this mean that all of the web pages, graphics, or other files served by this server must be GPL as well? Of course not.  ;)

Now... it\'s true that the Planeshift art is bundled with the client rather than served to you on the fly. But the art is auxiliary, or supplementary to the software rather than integral to it. Documentation bundled with GPL software isn\'t itself GPLed for example.

The art, models, music, sounds, etc. used in Planeshift are separate from the source code. The source for the client, server, admin utilities, et al. are GPL. The art isn\'t, and are covered instead by the Planeshift license. But anyone is free to use the Planeshift software and supply their own art.

15
General Discussion /
« on: December 21, 2004, 03:43:39 pm »
I\'ve been lurking in the forums for a few months now... I finally registered on the forums, and suppose I could speak up at some point. Now, for instance.  :D

Just want to point out that, as far as I could tell, one thing that was never discouraged was for two or more people to get together and work on a quest at the same time. As obtuse as the NPCs were in MB (and this is supposed to be tons better in CB!) it\'s little wonder that people could get stuck trying to find just the right thing to ask them. But applying two heads to a problem probably increases your chances of figuring it out.

Just an idea. :)

Pages: [1]