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Messages - Terarin Kerowyn

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Technical Help: IN GAME bugs (after loading world) / Lighting up the area
« on: December 25, 2004, 12:25:07 am »
I seem to be running into a case where blackness seems to be the main cause of my problems, is there a gamma or something more better to fix this problem

2
Wish list /
« on: December 24, 2004, 05:40:21 pm »
Bad idea in the end, it just creates a build up of character wearing the same equipment and the best of course it will involve all the characters going just for it. I believe in what my MUD used to have a unique item system in that every player Actually named a item and built that stats on it with a cross-checking block on it just to make sure. Like you get 2 point to make this object anyway you would want or so on

3
PvP,PK and Thieving /
« on: December 24, 2004, 05:32:19 pm »
By what you just said all banks should be able to get there stuff stolen but each bank is a individual entity. But like for instance a piece of equipment shouldn\'t be able to be stolen because that takes alot of time to do and if the bank does it right shouldn\'t be stolen with it locked in a customer lock, only he has the key and unpickable. Also I think you should have chest pickable just because any item in the game is recievable by the player so it just happens to be luck that travel your way if you have a house with a entarence that is unpickable.

Anyways I don\'t think the bank should charge a taxing of the money you store in there but whatever you do send in there should be pooled together and governed by a interest rate of equal to that of the game itself.

The simpliest way to govern that would be like a check on your card or notice telling them how much money you have in the bank. This here to turn everything into just a piece of paper so players can haul around all of there belongs as paper and transfer it over to another bank or player.

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