Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ronxena

Pages: [1] 2 3 ... 6
1
Technical Help: IN GAME bugs (after loading world) /
« on: February 23, 2005, 09:04:22 pm »
Second error is also discussed here:
http://www.planeshift3d.com/wbboard/thread.php?threadid=14713&boardid=23&styleid=3

I had the same problem with the new included cal3d header files... but I compile using MinGW.

Did you build cal3d with MAKE INSTALL?
If not try it.

If this won\'t help you can try to copy the cal3d headers manually to the system include directory ( dont\'t know where to find that on linux, I assume /usr/include -> /usr/include/cal3d ).

- - - -

The other error with npcclient seems to have something to do with the new pathfinder... but I had no problems compiling that one (I go for CVS UPDATE today, maybe then I also have this error).

2
I strangly had the problem on laaanx server that I got training in sword skill, even if I never used a sword (but I had spent max. progression points for theoretical knowledge in swords). I expected to get training in melee, but since I am also mining a lot I keep the pick in my left hand and nothing in my right hand...

I played around on localhost and hunt the bug down, finding the following:

psItem *psCharacter::GetEffectiveWeaponInSlot(int slot)
{
    // Slot out of range
    if (slot<0 || slot>=PSCHARACTER_SLOT_COUNT)
        return NULL;

    // if there is an item in the slot, return it
    if (inventory.equipment[slot].item!=NULL)
        return inventory.equipment[slot].item;

    // right hand and left hand can attack also if no weapon is there
    // the default_if_empty is the fist weapon
    if (inventory.equipment[slot].EquipmentFlags & PSCHARACTER_EQUIPMENTFLAG_ATTACKIFEMPTY)
        return inventory.equipment[slot].default_if_empty;

    return NULL;
}

Oh wheee... I have a PICK in my left hand and it seems it simply returns the PICK as a sword and therefore I get training in sword. Strange stuff.
Ehh. Is a PICK a sword :-) If so I am wrong, but I assume a PICK is either more an axe than an sword or better a PICK is a tool.

But how can you determine if an item in your hand-inventory-slot is a weapon or simply a tool...?


Edit: I forgot to say: weapon stats for PICK in localhost-DB are -1,-1,-1 ... so even it if finds a pick it should not train skills.

3
Development Deliberation /
« on: February 20, 2005, 02:10:05 pm »
Quote
Originally posted by AryHann
From what I can read from that file (http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/docs/compiling-mingw32.txt?view=markup) you should have also installed Cal3D under development.. isn\'t it?

Ary

EDIT: I saw afterwards that you solved your problem...


Thx for checking anyhow - the MINGW-docs are very outdated... at least you also need to update binutils to get CS linked correctly without crashing.

4
Newbie Help (Start Here) /
« on: February 20, 2005, 10:51:30 am »
@Tharizdun: this was already discussed at beginning of january... I think we can play a lot until this happens.

There are still some skilling bugs in the game, for example I receive sword-skill-updates without fighting with a sword. I dont think the character wipe will/should happen before this is fixed.

5
Newbie Help (Start Here) /
« on: February 20, 2005, 10:40:38 am »
All your character data ist stored on the server.
This means you can completely uninstall your game and you player is still stored on server side (somewhere on \"laanx.fragnetics.com\" in a database).

No character data is stored locally, this is also used to prevent cheating... because if the data is stored on each users PC some people get \"bad ideas\" and simply change the file locally (e.g. giving more experience points without playing).

So for all MMORGs character data is stored on the server side.

Be sure to save your login-email/password because otherwise you cannot access you character after reinstalling the game.

If you want to delete one of your characters, I think there is currently only one way: ask ingame a GM to do this (the guys with golden/yellow name label).

6
Technical Help: IN GAME bugs (after loading world) /
« on: February 20, 2005, 12:42:17 am »
From the source code:

>>Sat Feb 19 06:52:52 2005 UTC (16 hours, 45 minutes ago) by vengeance2001
>>Committing fix from Platyna for skill window training crash.  Thanks Platyna.

So this should be corrected soon with the next update.
I compiled PS using this fix - skill window now works, but now my inventory-screen crashes :-) hehe

7
Development Deliberation /
« on: February 19, 2005, 07:21:23 pm »
To fake the planeshift build on MINGW I simply copied the cal3d-include-directory to the system-include directory (c:/mingw/include), not the fine way - but that worked for me... I can compile the beast again.

@merlin777: strange, that error on linking. Looks like you also must specify the path to cal3d libraries...
Before last update planeshift was never linked/compiled directly against cal3d.

8
Technical Help: IN GAME bugs (after loading world) /
« on: February 19, 2005, 07:08:53 pm »
The updater loads all files from here:

http://laanx.fragnetics.com/updater_hidden
User: psteam
Password: p1ane

There you will find a file called: updater1023.zip
You can download this and extract the contents to your planeshift directory.

After that you can do the \"updater.exe --auto\" stuff from a DOS-window, this worked for me ( even on Win98 ).


If this wont help... give more information about your system/errors:

 - which windows are you using (Win 98, Win ME)?
 - which error message do you receive running the updater-beast with --auto

9
Technical Help: Problems BEFORE entering the game /
« on: February 19, 2005, 07:02:48 pm »
I just tried to create an account and had no problem, here in detail what I did:


1. Select \"New character\"

2. \"Select race\" -> Model will be viewed with Text, click OK

3. Click \"Random\" -> You will be assigned a random name for you character

4. Click \"Paths\" to go next screen

5. do *not* click Random here, simply click \"Upload\"

Voila... you have an account.

10
Technical Help: Problems BEFORE entering the game /
« on: February 19, 2005, 06:23:05 pm »
Character creation is still a litte buggy at the moment.

When you select/unselect something the calculation of CP is not correct (CP = character points).

Currently it does not really matter what you select during creating your character, so simply try it again and use the \"random\" button and the upload.

You can check the actual value of CP on the right upper side during creating your character.

11
Development Deliberation /
« on: February 19, 2005, 02:39:43 pm »
I still get this message:

$ jam
...patience...
...found 1505 target(s)...
...updating 6 target(s)...
C++ ./out/msysx86/debug/src/client/psengine.o
In file included from src/client/psengine.cpp:121:
src/client/pscal3dcallback.h:24:32: cal3d/animcallback.h: No such file or directory
In file included from src/client/psengine.cpp:121:

From ./configure:
checking for libcal3d... no

---

I am using MINGW, have updated to newest CS-Win32-Libs...

I did not install Cal3D, since I use the cal3dlib.a and *.h from CS-Libs.

It seems planeshift is expecting a directory /cal3d/*.h but this directory is not existing... the directory is placed in C:\\work\\CrystalSpaceLibs\\include\\cal3d after installing the CS-Libs, but how do i tell planeshift to use C:\\work\\CrystalSpaceLibs\\include?

CS itself automatically finds the correct include-directory for Cal3D (no problem compiling newest CS with changed CAL3d-headers).

BTW: is it really necessary to include Cal3d in Planeshift? Why not encapsulate in CS where all the other Cal3d functions are located?

12
Technical Help: IN GAME bugs (after loading world) /
« on: February 17, 2005, 01:00:04 pm »
You are right... after installing a new nVidia driver the resolution is always set to 800x600, 16bit.
I am not sure why, this looks like a bug in the nVidia drivers or they reset the configuration to this value because 800x600 works on any card to be sure to not use invalid configurations.

But you can simply change the resolution back to 1024x768,32 bit or whatever you want. (right-click on desktop...)

Even if you have an ELSA Gladiac card you can use the drivers from nVidia - they are valid for all graphic cards with nVidia Geforce chipssets. You can also check the website of ELSA to get new drivers for your card.

Without newest graphic drivers you have no chance to get any newer 3D games to run, this also includes \"Planeshift\".

Typically the original drivers on CDs shipped with graphic cards are not really up-to-date.

13
Technical Help: IN GAME bugs (after loading world) /
« on: February 16, 2005, 07:30:49 pm »
>> nVidia GeForce 400MX 64mb

Which drivers do you have installed for your graphics card? I had similar problems (...ehh not that extreme :-) ), but for me the problem was fixed after installation the newest nVidia detonator drivers.

Actual version is: 66.94 dated 16.dec.2004

You can download them from the nVidia-homepage: http://www.nvidia.com

Try that, the new drivers solved a lot of the graphic glitches for me.

14
Technical Help: IN GAME bugs (after loading world) /
« on: January 04, 2005, 12:23:01 am »
Quote
Originally posted by falimor
thank you for all of your suggestions, but none of them worked!! i am using an xp. any more suggestions?????


Ok you have WinXP, and the last message you see is \"Downloading registry...\".


This looks like some kind of firewall or router is blocking internet access for \"updater.exe\" or you have an general problem accessing the planeshift-server.

Try to access this url from you internet explorer:
http://laanx.fragnetics.com/updater_hidden

There should be a popup and prompt for username/password, try user: psteam password: p1ane

Can you see this page (there should be some files visible and no error message from internet explorer, except maybe \"authorization required\" when you enter wrong user/password)?

The updater-program is simply doing the same, it accesses the above http-link...

Check your firewall applications on your machine, if you see an \"updater.exe\" or \"psclient.exe\" - you should give them access to internet because these are the planeshift applications.

15
Technical Help: IN GAME bugs (after loading world) /
« on: January 03, 2005, 06:07:31 pm »
@ajdaha:

Check this here for problems with updating planeshift on win98...

http://www.planeshift3d.com/wbboard/thread.php?threadid=12936&boardid=33&styleid=3&sid=d1ed9ea109011d143128cfca714c7f41

Currently updater is broken on Win98/ME.

Pages: [1] 2 3 ... 6