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Messages - dingobloo

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1
Technical Help: IN GAME bugs (after loading world) /
« on: December 28, 2004, 10:28:14 am »
yes, well it seems this bug isnt resolved for me, occasionally it will do it out of no where so it\'s no longer consistent just strange.

2
Technical Help: IN GAME bugs (after loading world) /
« on: December 28, 2004, 05:49:18 am »
okay after running update again it was resolved. thanks.

3
http://www.dingobloo.cjb.net/Crystal/PS/Crash On Start Addr00409CAD.dmp

after the update a few minutes ago, i get this crash when loading.

5
Technical Help: IN GAME bugs (after loading world) /
« on: December 28, 2004, 04:34:45 am »
From the CrystalSpace CVS repository 28/12/2004:

res2002 * CS/ (4 files in 3 dirs):
res made some changes to GL text drawing, hopefully improving  compatibility.

res2002 * CS/docs/history.txt:
 res made some changes to Win32 custom cursor handling, hopefully improving compatibility.

If you\'re compiling from source these updates should help with those problems.

6
I was running fine all day until I and a friend formed a group the more serious bug is that it crashes when i try go into a new sector, here is the DMP of that:

www.dingobloo.cjb.net/Crystal/PS/Group Bug.dmp

The second less serious bug is that if a person attacks something, then another in the group starts fighting it the 2nd person does not get update about the health of the creature unless they click the creature again.

7
General Discussion /
« on: December 26, 2004, 04:46:36 pm »
what happens if they remove the artwork and distribute the binaries with the updater?

8
When going into the old dungeons from the warehouse i get this dmp and have done this 4 times so far.

http://www.dingobloo.cjb.net/Crystal/PS/PlaneShift%20Warehouse%202%20Dungeon.dmp

Wasnt sure if i should paste this in the windows exception thread all not, if i was please move it.

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