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Messages - ZappaZ

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1
Technical Help: IN GAME bugs (after loading world) /
« on: December 30, 2004, 05:40:50 am »
Oh, sorry, was convinced that the only time that you could do that was in the death realm. Thanx :)

2
Technical Help: IN GAME bugs (after loading world) / Translucent rocks
« on: December 30, 2004, 05:39:38 am »
Am i the only one getting translucent rocks in the sewers?
They wasn\'t like that yesterday when i played and i only get it on the ones that lies in the water.

3
Technical Help: IN GAME bugs (after loading world) / Hole of no return
« on: December 30, 2004, 05:37:16 am »
I think that this is something that someone has overlooked, because if it isn\'t this is a really evil trap and a punishment for people who are to curious :)

In the sewers there is a large rektangular hole that is covered with a water texture and if you walk there you fall down, its quite high so if you are low on life you will die but if you isn\'t you will get stuck without any chance of getting up.

This ofcorse hasn\'t happened to me, im not stupid..............
And btw, anyone by chance know of a way to suicide? (in-game that is)

4
Technical Help: IN GAME bugs (after loading world) /
« on: December 29, 2004, 03:12:45 am »
ah, point taken :)

6
Brintec Dev-Onni tells you: Greetings good $playerrace .


/me tells him: Greetings, good computer-generated-model-with-automated-answears.

(i mean, no need to be gentle and wrap things up in silky language, lets just throw the reality in eachothers faces...)

:)

7
Technical Help: IN GAME bugs (after loading world) /
« on: December 29, 2004, 02:38:01 am »
Joke:

But does it work? :)

8
Technical Help: IN GAME bugs (after loading world) /
« on: December 29, 2004, 02:32:59 am »
Ah, i see!
That sounds like a neat trick, would never have thought about testing that :)

9
Technical Help: IN GAME bugs (after loading world) /
« on: December 29, 2004, 02:29:15 am »
Why does it give an \"can\'t connect\" and not a \"registry file missing\" error then?
Just curious :)

10
Wish list /
« on: December 29, 2004, 02:25:02 am »
Ah, sorry im new since the CB release, didn\'t get in on the MB one, thats admirable since iv\'e never seen that in an mmorpg before.

Problem is that then and now are very different, now anyone can play and that includes people who dosn\'t give a rats behind about RP, only about being the best (or something like that, never understood them tho..)

11
Wish list /
« on: December 29, 2004, 02:19:58 am »
Quote
Originally posted by Icefalcon
I don\'t think \"saving\" is even possible, since the Linkdead would lose record of your \"save.\"


Why would that happen, if you saved wouldn\'t the info be uploaded to the server and stored permanently?

12
Wish list /
« on: December 29, 2004, 02:17:05 am »
somehow there always seem to pop up faqs and guides anyway :(

13
Wish list /
« on: December 29, 2004, 02:12:50 am »
... and only those who had read the books would be able to use those special commands otherwise they\'ll be common knowledge in 5min :)

What about book related Plevling?
Someone in a guild gathering a boatload and then pass it among their own?

Maybe the books selfdestruct after someone learned the skill, making each book a nice quest reward?

14
Wish list /
« on: December 29, 2004, 02:05:45 am »
Thats kinda smart, would work great if there was some kind of warning like 1-2min before it so that you could make sure that you would be doing something safe at that time.

15
Wish list /
« on: December 29, 2004, 02:03:27 am »
Quote
Originally posted by Frarda
Thats right, however it would look like people are teleporting if they go too fast, because people can move farther and change course to a larger extreme in a short period of time.


Are you sure? Why isn\'t that happening when playing games
like UT or Q3? If there isn\'t enough bandwidth then the
teleporting would happen at a low movement speed to right?
Only that it wouldn\'t look as bad.

And how wide is the gap between the current movement
speed and what you call \"too fast\" ?

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