1
General Discussion /
« on: July 31, 2005, 02:49:45 am »
heres my view on the subject of powerlevelling:
I agree that it should not happen here, at least not in this ever-so-spawncamping way.
the solution howerver would be complex: the whole enemy system would have to be changed from point spawns to large spawn areas, where the players actually have to hunt for a kill.
for example: the entire entrance area of the sewers should feature the ever so present rats in completely random places, whilst the deeper areas feature tefusangs etc.
this way we get rid of the spawncamping (which I find to be horribly boring, but rather the only way to obtain PP/Trias) and force players to move while hunting.
we also get a great deal more realism.
in some of the outside areas, the paths should be clear of spawns, except maybe if you want some dangerous roads or something on these lines. just that there is some kind of safe zone outside the town, especially for lower chars.
about the wipe:
I agree that the char creation problems should be adressed first, I wouldnt mind waiting until then.
maybe even fix the point spawn problem (so that there are more monsters for everyone), OR increase the number of spawn points so that they dont get too crowded (imo, the number of rat spawns is ridiculously low, right now there are like 3 spawns I know of, 1 tefu spawn and 2-3 gobble spawns.) - of course, Id rather prefer spawn areas
I agree that it should not happen here, at least not in this ever-so-spawncamping way.
the solution howerver would be complex: the whole enemy system would have to be changed from point spawns to large spawn areas, where the players actually have to hunt for a kill.
for example: the entire entrance area of the sewers should feature the ever so present rats in completely random places, whilst the deeper areas feature tefusangs etc.
this way we get rid of the spawncamping (which I find to be horribly boring, but rather the only way to obtain PP/Trias) and force players to move while hunting.
we also get a great deal more realism.
in some of the outside areas, the paths should be clear of spawns, except maybe if you want some dangerous roads or something on these lines. just that there is some kind of safe zone outside the town, especially for lower chars.
about the wipe:
I agree that the char creation problems should be adressed first, I wouldnt mind waiting until then.
maybe even fix the point spawn problem (so that there are more monsters for everyone), OR increase the number of spawn points so that they dont get too crowded (imo, the number of rat spawns is ridiculously low, right now there are like 3 spawns I know of, 1 tefu spawn and 2-3 gobble spawns.) - of course, Id rather prefer spawn areas
