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Messages - beerke

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1
Technical Help: IN GAME bugs (after loading world) /
« on: January 29, 2005, 12:36:09 am »
OK it seems that it is possible too attack people that are not in the guild that are having war with each other.

It is not certain for what reason we can attack them, some peple can be attacked some not... we thought it would be a secret guild that is attackable but we tried and it seems that this is not the case...

2
Technical Help: IN GAME bugs (after loading world) /
« on: January 17, 2005, 09:32:02 pm »
You didn\'t add the art mirror to the updater. Do that and update again.  Read the guide how to add it

3
Technical Help: IN GAME bugs (after loading world) /
« on: January 17, 2005, 05:00:53 pm »
Guess you got the old art content. Try to update your client with the updater

4
Technical Help: IN GAME bugs (after loading world) / after login crashes
« on: January 17, 2005, 04:56:24 pm »
I tried with the binary as with the cvs. It keeps however crashing after i press the OK button at the login screen. Under linux however it works fine.

http://swbhg.beerke.nl/planeshiftdumps/PlaneShift_Version_Jan%2017%202005_Addr00480154.dmp

5
Technical Help: IN GAME bugs (after loading world) /
« on: January 14, 2005, 12:52:03 pm »
Quote
Originally posted by Darakus
3) I believe you meant : you can\'t attack the creature with magic (or any other range attack) since it\'s due to the coordinates differences making it so that the distance calculated by the system is too big.

no i really meant what i said. You can attack with magic, but not with sword or any other pysical damage cause the creature is too far away
Quote
Originally posted by Darakus
4) queuing command might be interesting (for combo attacks, weapon making and other such features) although in most cases you\'d need a timer to have them work properly, at the moment though I do not believe this has been implemented

a timer will make scripting possible and as of sucjh will not be implemented i guess.

6
Technical Help: IN GAME bugs (after loading world) /
« on: January 14, 2005, 11:39:31 am »
Quote
Originally posted by Pogopuschel
Let\'s assume you could dig in the same place twice.
Making a shortcut button that executes /dig gold twice would give you the following in the chat box:
\"You start to dig.\"
\"You are currently busy.\"


it is more about
dig iron - you cannot find a good place to dig
dig gold - you cannot dig in the same place twice

so you fail at the first but you can\'t do the second cause you cna\'t dig at the same palce twice although you haven\'t digged first.

What you are saying is also correct.

7
I found some issues that i would like to share :)

1. If you are able to trap a creature, you can get out of his attack range while keeping the creature in your attack range.

2. If 1 happens and someones else gets close the creature will attack that person although the person can\'t attack the creature

3. When a creature stand near a map loading area and you are on the other side you can attack the creature with magic. See the pic below also

4. cueing of commands doesn\'t work. For example : /say test1;/say test2 will result in \'test1;/say test2\'.

5. this goes for the same of cueing mining commands. For example : /dig coal;/dig iron will only do the fist one and will not execute the second one.

6. If cueing of commands should work and you do what is said at 5 the second command will not be executed. Although the first one may fail the second one will not be executed, cause you can\'t dig at the same place twice. I think you should be able to mine at the same place twice as long it is not the same resource.

7. Not 100% sure but if you are able to move a creature to the other side of a map change it can\'t get back and keeps spawning on the other side. See also the pic cause the creatures are on the odjava side while the normally should be on the other side

8. a bandit seems to hit harder then a rogue and is also harder to kill but give less xp then a rogue.  A bandit gives 1000xp a rogue gives 3000xp



8
if you change the level of a member and select for example level 8 it will assign level 2 to that member although it says in the drop down list level 8. so level 7 will give lvl 3 and so on...

9
Technical Help: IN GAME bugs (after loading world) /
« on: December 30, 2004, 03:41:16 pm »
ctrl+alt+2(or q) to get @

10
When u complete a quest it is not visible as completed. It just dissapears. Also you can still trigger the NPC to give you the quest again when u completed it, but then it doesn\'t show up on the quest page. Don\'t know if you can complete it again.

11
When you type a long message in the public/private notes it just goes offscreen and no scrollbar appears, and hence make the text not possible to see.

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