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Messages - thraldur

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1
Hello,

Problem: Direct Rendering won\'t work with planeshift, so it runs slowly.
Distribution: Fedora Core 3 (kernel: kernel-2.6.11-1.27_FC3)
X server version: xorg-x11 6.8.2-1.FC3.13
glibc: 2.3.5-0.fc3.1
Graphics card: S3 Unichrome (unsupported in FC3, followed instructions from http://sourceforge.net/docman/display_doc.php?docid=26963&group_id=102048 to install.)

strace output:
http://www.rafb.net/paste/results/CiFZ7i98.html

Output in terminal:

Indirect rendering may indicate a flawed OpenGL setup if you run on a local
  X server.
  WARNING! Crystal Space performs better in 24 or 32 bit display mode!

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Skipping \'radiooff\' because it\'s already loaded
Skipping \'radioon\' because it\'s already loaded
  psEngine initialized.
Creating psnetconnection 8561048!

According to glxinfo, direct rendering is working:

name of display: :0.0
__driCreateNewScreen - succeeded
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: VIA Technology
OpenGL renderer string: Mesa DRI UniChrome (KM400) 20041215 x86/MMX+/3DNow!+/SSEOpenGL version string: 1.2 Mesa 6.3
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
    GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram,
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_APPLE_packed_pixels, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_MESA_window_pos, GL_NV_blend_square,
    GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_OES_read_format,
    GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x22 16 tc  0 16  0 r  y  .  5  6  5  0  0 24  8  0  0  0  0  0 0 None
0x23 16 tc  0 16  0 r  .  .  5  6  5  0  0 24  8  0  0  0  0  0 0 None
0x24 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x25 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x26 16 tc  0 16  0 r  y  .  5  6  5  0  0  0  0  0  0  0  0  0 0 None
0x27 16 tc  0 16  0 r  .  .  5  6  5  0  0  0  0  0  0  0  0  0 0 None
0x28 16 tc  0 16  0 r  y  .  5  6  5  0  0 24  8 16 16 16  0  0 0 Slow
0x29 16 tc  0 16  0 r  .  .  5  6  5  0  0 24  8 16 16 16  0  0 0 Slow
0x2a 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x2b 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x2c 16 tc  0 16  0 r  y  .  5  6  5  0  0  0  0 16 16 16  0  0 0 Slow
0x2d 16 tc  0 16  0 r  .  .  5  6  5  0  0  0  0 16 16 16  0  0 0 Slow

With other games such as Neverwinter Nights, direct rendering works and the game runs smoothly.

Thank you.

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