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Messages - JustinS4ne

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1
Mac OSX Specific Issues / Hm.
« on: January 21, 2005, 01:35:33 am »
Planeshift looks interesting... but the glitches are kind of bringing me down.
I\'ll wait until the next release, but for now... hello World of Warcraft.

2
Mac OSX Specific Issues / Hm.
« on: January 11, 2005, 05:19:08 am »
It isn\'t allowing me to enter my password in the console.
Suggestions?

3
General Discussion /
« on: January 02, 2005, 03:27:54 am »
Quote
Originally posted by MareviQ
1. There won\'t be a \"active\" figting system in a MMORPG untill internet 2. It was pointed that skill is determining the outcome of a counterstrike fight. Now look at how many people can play cs simutanously. About 30. And that\'s it. Tere\'s a reason. Bandwidth. We, the users may have the bandwidth required to play MMORPG that way. The MMORPG server doesn\'t.



Ever played a little game called Planetside?
Or better yet, a successful game- Battlefield 1942.
The new BF game Battlefield 2 will have 128 players simultaneously.

And a launch game for the Xbox 2 will, also, have 128 players simultaneously.

Half life is even working out physics with its multiplayer

The \"internet 2\" you speak of is upon us.

4
General Discussion /
« on: January 02, 2005, 03:06:03 am »
You\'re the dev?
*sigh* my hero.

5
General Discussion / PS for OSX
« on: January 01, 2005, 11:33:38 pm »
OK, I\'ve seen a couple of threads for this- but I just had to put in my two cents.
I\'ve seen (really hard to understand) threads about people compiling the PS source into a mac compatible setting- so wouldn\'t it be easier to send the compiled stuff to the devs and they could work it for the game?
Would it be possible?

If not, is there an ETA on the mac edition?
Anyway, thanks a lot- I\'ve been watching PS since last year when I started to realize that Mac users had more then one MMO game :)

PS
I understand that the dev\'s are busy, but I\'ve been waiting for such a long time, heh.

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