Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rhidan

Pages: [1]
1
General Discussion / Sewers Monster Infestation
« on: January 16, 2005, 06:34:04 am »
I was playing in the sewers today, and something seemed a little different:



There was literally about 15 rats and 10 gobbles around every turn. You could not go anywhere and not find about 3 overlapping gobbles attacking you. I really just want to get some answers because I have none.

1. WTF?

2. Have the sewers been changed into this on purpose?

3. Is this a glitch in the game?

4. Am i overreacting about this problem?

5.  Does anybody know?

2
Wish list /
« on: January 03, 2005, 07:33:16 am »
I think there definiatly needs to be something done about the current minning system. I think somepeople have made some good suggestions. These have basicly been said already, but here are my ideas in detail:

1. We create \"caves\" or such where all minning takes place. These should be long mazed corridors. Then there should be visible spawn points on the walls where players could see the minerals. There should be X amount of spawn points and only X/2 number of minerals. There should also be monsters in the mines but not incredibly hard ones. Mining would only take seconeds to clear a vein but you can only get as many minerals based on your mining xp. Players would have to spend time exploring through the caves untill they found a vein but the rewards from each vein would be high.


2. Another optoin would to create limited mining spots. They would appear somewhere in the world and only have a predetermined amount of minerals. When it\'s gone, it\'s gone and players would have to find another place to mine.   Each time the \"mine spots\" would come up they would be in diffrent places throughout the world. This would also help limit the amount of minerals that entered the society which would in turn greatly stabalize the economy.

I also think that the price of gold should not be set but be more of a rate that would change depending on the amount of gold currently in the system.


Just some thoughts...

Pages: [1]