Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - entomophobiac

Pages: [1]
1
General Discussion / Web pages
« on: March 14, 2003, 03:05:50 am »
Not that I represent the rest of the world, but with a 14\" screen and 800x600 I end up scrolling more than I actually read. Especially on the http://www.planeshift.it page itself.

This is not as much a bad mistake as it is unprofessional, since it only takes the \"100%\" setting for size to correct it.

Great job anyway, and I\'ll try to get back to writing whenever I can piece my life back together...

(Yup, that\'s right, this Ento used to be part of the team a couple of years ago.)

2
Single Author Stories / Never Meant For This World
« on: September 18, 2002, 01:06:28 am »
Hatharo died. At least he was sure of it himself. He died that fateful day, losing his life by the hands of someone so filled with disrespect of that life that his mere presence had frightened Hatharo. Killed in an Yliakum back-alley after visiting his best friend.

Yet, Hatharo still remained active. He could still reason, hate, love - even move. But why?

Somehow, he knew that his existance was not meant for this world. He was not supposed to remain active while dead. Not thought to walk after deprivation of his sorrowful carcass. But he did.

He also had a goal. Not the obvious goal to meander through eternity haunting his murderer, but the goal to find someone. Someone he had never known - not even heard of. This someone had a name, Corvus, whatever that meant.

Hatharo just knew that he would never be able to rest before he had found this creature, person or fiend.

(Off note: This was thought of as a guild of the undead, where certain players - after death - would have the goal to find their actual guild leader... the Lord of the Dead, Corvus.)

3
General Discussion /
« on: September 18, 2002, 12:52:28 am »
Advertisement is a good way. But in-game advertisement is apalling...

A possible solution to the problem could be to put the advertisement in a startup splash-screen (just like Quake III shows you the startup of its engine). The PS team could then base funding issues on the amount of players. Thus, any company that wants to put their logo on the splash-screen would have to pay $X per player that is registered on the Planeshift server.

This is way better than having advertisements inside the game.

Pages: [1]