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« on: September 22, 2002, 08:46:39 am »
well spell books would be in a mage guild library not a general library where the cook books and skills books are. Though myself i think a char should look for his spells an almost never ending quest too look for spell formula which they could write in their spell book to make new spells or improve old spells i found most rpg games wich have spells in them you end up with multiutes of spells and have to sift through them for a better spelleach time you rise in ranks.
do rememebr a game that had hand signs for spells and when you added more hand signs to a spell it increased in power. I played a shamn in EQ and in the end i hated it when i got to lvl 50 because of the amount of spells i had to sift through in my spell book
I liked how Ares magica did spells basically only a formla it was the char who decided how to make a spell work and i\'m in the middle of treaties of magic for a world i designed for the table top rpg i run which kinda if the developers want to have a look at it post me and i will send it to you basically my game works on 5 elements air, fire, earth, water, plant plus karma magic or chi and toying with the idea of chaos magic.
Thanks for the welcome Aelya