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Messages - Rhisart

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1
Wish list /
« on: September 24, 2002, 11:31:36 pm »
Discriptions are good, though i think having loads of differnt professions and skills would make a char more unique

2
Granted or negated Wishes /
« on: September 23, 2002, 02:15:12 pm »
Hmm like the idea of having a god.. especially if the god  can give the char advantages.

3
Wish list /
« on: September 23, 2002, 02:12:21 pm »
Most games tend to run in the problem  of all adventures tend to end up being the same.. what could be implemenet like  Warhammer Fantsy Roleplay did or even what D & D 3ed  has now is having a profession change.. which gives the chars extra ablities though they ahve to ahve pre requestsits to go into another proffession.

4
Wish list / npc employees
« on: September 23, 2002, 02:00:11 pm »
hmm i think i would rather trust a construct  to look afte my shop means  don\'t have to pay them only  the intial cost of getting a magic user to make it for me... I must admit it is a good idea about hiring npcs to run an adventures business if the have one.

5
Granted or negated Wishes / Food
« on: September 23, 2002, 01:56:52 pm »
Food and water generally good to keep yourself fit and healthy, generally it takes a certain amout of  nutrition value to keep   you at peek if you do things strenous you need more nutritional  value. the idea of food being a bufer is good though i think you should have food for generall purposes too.

6
Granted or negated Wishes / spell books
« on: September 22, 2002, 08:46:39 am »
well spell books would be in a mage guild library not a general library where the cook books and skills books are. Though myself i think a char should look for his spells an almost never ending quest too look for spell formula which they could write in their spell book to make new spells or improve old spells i found most rpg games wich have spells in them you end up with multiutes of spells and have to sift through them for a better spelleach time you rise in ranks.
  do rememebr a game that had hand signs for  spells and when you added more hand signs to a spell it increased in power. I played a shamn in EQ and in the end i hated it when i got to  lvl 50 because of the amount of spells i had to sift through in my spell book
 I liked how Ares magica did spells basically only a formla it was the char who decided how to make a spell work and i\'m in the middle of treaties of magic for a world i designed for the table top rpg i run which kinda  if the  developers want to have a look at it post me and i will send it to you basically my game works on 5 elements  air, fire, earth, water, plant plus karma magic or chi and  toying with the idea of chaos magic.

 Thanks for the welcome Aelya

7
Granted or negated Wishes /
« on: September 19, 2002, 02:17:43 pm »
I remember a game where it made a char write a journel of the char adventures i belive the game was Earthdawn.  when i GM other games i implement the same idea.. as later on the events in  a prevous game can lead to other adventures becauseof the actions they did. also it makes it easier for the chars to remmeber something that happened four months ago in RL

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