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Messages - almondblight

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1
Wish list /
« on: May 29, 2005, 07:33:23 pm »
Quote
Originally posted by Zan
 I agree with what DaveG said. We don\'t want to make this a farming game, just a roleplaying adventure game where some farming is allowed.


Perhaps, I suppose it depends on what your goals are.  Personally, I think that greater roleplaying would be achieved by allowing the player more options as to how they approach the game.  In almost every MMORPG, it is like a level grinding treadmill where everyone has the same goal and you go out and kill or quest to attain that goal.  Though there are ways to address this in terms of changing \"quest and kill\" gameplay, it would be nice if one could go through the game without having to play that way at all.  I know the primary focus will be the adventuring gameplay, but other elements (farming, trading, politics, art, etc) would help flesh out the world.

Sorry for going off on a bit of a tangent, I know most of these suggestions are of the \"in the future, we may put it in, and in the far future we may fully implement it\" variety.  Just think of them as possible long term goals.

2
Wish list /
« on: May 29, 2005, 07:34:53 am »
Harvest Moon was a lot of fun.  I\'d love too see something like that where you have to prepare the field (tilling the earth, getting rid of rocks and stumps, repairing fences), plant, water, weed, and finally harvest and sell your crops.  The whole period would perhaps last a week or two and give the player something unusual to do.  Instead of other MMORPG\'s where you log in for half an hour to complete a quest or grind a bit, you would be logging in to check out your crops and throw out any weeds.  Actually, they should add a lot of Harvest Moon elements (like player owned cows).  A small scale dynamic world probably wouldn\'t be too bad (I think), as it would only have to update the client whenever a player enters a farm.  I\'d also like to see decorative gardens for smaller houses.

3
Mac OSX Specific Issues /
« on: January 16, 2005, 05:21:30 pm »
To everyone asking for clarification, I don\'t think I can put it in much clearer than Jolly Crim\'s excelletn step by step guide.  If there is a specific step you are still having trouble with, please post the step and the problem and I\'ll help if I can.

The game is still early alpha I believe, so if you can\'t get in don\'t worry too much.  Right now the client gives us a taste of the game to come and the ability to help out more than anything else.

4
Mac OSX Specific Issues /
« on: January 08, 2005, 06:45:57 am »
Quote
Originally posted by SwordMage
damn now its not working how do i get libcal3d.10.dylib i cant get to the /sru/lib folder but where is that damn file?


Select \"PSClient\" and click on the asterix-like button at the top of the window, and in the pull down menu select \"Show Package Contents\".  The file is in the \"Resource\" folder.

5
Mac OSX Specific Issues /
« on: January 08, 2005, 01:04:49 am »
Could be the time of day, I was getting an FPS in the 20\'s and 30\'s in the main plaza earlier (now I\'m getting them from between 2-10).  Also, trying checking out less populated areas, that seems to really improve the frame rate (I was getting it in the 40\'s in the untextured dungeon of death under the temple).

6
Mac OSX Specific Issues /
« on: January 07, 2005, 06:34:35 pm »
Ok, I was having the same trouble as you guys, it\'s apparently not the Resource folder that you should put in /usr/local/lib, but the file \"libcal3d.10.dylib\" inside the Resource folder.

To get to the /usr/local/lib, go to the Finder, and under go select \"Go to folder...\", then type in \"/usr/local/lib\".  You might have to type in \"/usr/local\" and then create a \"lib\" folder like I did (which worked), or you might be able to just dump it in the \"lib\" file in /usr (just speculating, I haven\'t tried it yet).

Let me know if you all still are having trouble, doing this I managed to get the game up and running.

Also, I just want to thank the developers for remembering us Mac users that often get left out.

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