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Wish list / Better 'Linkdead' Handling
« on: January 09, 2005, 06:06:35 pm »
I\'ve been testing this game for about 2 months now, and have in the past been an avid player of MMORPGs.
One thing that upsets me the most about CB is the way it handles lost communications with the server. I\'m playing from the US, and there are times from here when there is minor packetloss from my location to the server. (BTW - It\'s not fully my ISP, I\'m running a 3Mb DSL link and have no problems with any other sites/games/etc. I believe it\'s just TTL to the main server as response times in the menu of CB are above 420).
The game becomes pratically unplayable due to the linkdead\'s I receive. I\'ll run to a place I want to go, be half way there, and boom, linkdead. When I reload, I\'m back to where I last logged off, not where I was when I got disconnected. I know I could reduce some of the pain from logging out periodically and back in, but that\'s a real pain.
Is it possible to have the server store your last location after loosing a connection? Issues with spawning after logging back in can be handled with \'/respawn\' from the user\'s side if there is a glitch.
Also, in many of the other MMORPG\'s I play, they handle minor packetloss with more finess. I assume this is due to either more error handling for a dropped packet (smaller packets, more packets, error/retrans, etc.).
Anyways, just a suggestion. I think this is a great game, just want to help make it better.
Ron
One thing that upsets me the most about CB is the way it handles lost communications with the server. I\'m playing from the US, and there are times from here when there is minor packetloss from my location to the server. (BTW - It\'s not fully my ISP, I\'m running a 3Mb DSL link and have no problems with any other sites/games/etc. I believe it\'s just TTL to the main server as response times in the menu of CB are above 420).
The game becomes pratically unplayable due to the linkdead\'s I receive. I\'ll run to a place I want to go, be half way there, and boom, linkdead. When I reload, I\'m back to where I last logged off, not where I was when I got disconnected. I know I could reduce some of the pain from logging out periodically and back in, but that\'s a real pain.
Is it possible to have the server store your last location after loosing a connection? Issues with spawning after logging back in can be handled with \'/respawn\' from the user\'s side if there is a glitch.
Also, in many of the other MMORPG\'s I play, they handle minor packetloss with more finess. I assume this is due to either more error handling for a dropped packet (smaller packets, more packets, error/retrans, etc.).
Anyways, just a suggestion. I think this is a great game, just want to help make it better.
Ron