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Messages - IngeniousMask

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1
Development Deliberation /
« on: February 12, 2005, 02:43:25 am »
Okay, thanks for the help.  Now I can continue working through the psclinet!

2
Development Deliberation /
« on: February 11, 2005, 08:00:52 am »
Well, after more searching, I believe i found the answer in the event handling of csCmdProcess.  Any explanation is still wecome though.

3
Development Deliberation / How does a widget know how to draw?
« on: February 11, 2005, 07:50:00 am »
First off, I hope I am allowed to ask questions about the general code.  If not, sorry, and I will not do again.

Anyway, I was wondering when a widget knows how to display itself.  I know each widget has a draw() function, but I was wondering when it is called.  Does it get called when the widget is loaded by LoadWidget(), or is it drawn by another function call/event handling.  I have been examining the code and I have been unsucessful in answering my own question.  Any help would be great!

~IngeniousMask

4
Development Deliberation /
« on: February 08, 2005, 11:28:30 pm »
You could send them to someone who knows C++ and they could try to convert the code.

5
Development Deliberation /
« on: February 06, 2005, 07:22:54 am »
When I attempt to run the updater, it says it cannot find zlibwapi.dll.  Any clue where I can find this?

6
Development Deliberation /
« on: February 06, 2005, 03:07:21 am »
allright! That worked great! I finally complied PS and ran the server.  Now everything works great.

When I run the game though, my character is bunch of block as are all the npcs.  Is that how it is supposed to be or is it not loading models right?

7
Development Deliberation /
« on: February 06, 2005, 02:32:35 am »
Okay, I solved the second probem with pserver.exe.  All I had to do was add questionmanger.cpp.  HOwever, the first problem still remains.  It seems as if inviteclient.cpp is nowhere to be found.

8
Development Deliberation /
« on: February 06, 2005, 02:26:27 am »
Yeah, the docs are very confusing.  It would be great to update them soon.  Thanks for the help!

9
Development Deliberation / Only 2 Errors Left till PS compiles! Help??
« on: February 06, 2005, 02:15:05 am »
Okay, I finally got everything to work out except for 2 projects in PS.  I get the following 2 problems when compiling PS:

------ Build started: Project: apppsclient, Configuration: Debug Win32 ------

Compiling...
inviteclient.cpp
c1xx : fatal error C1083: Cannot open source file: \'\\development\\planeshift\\src\\client\\inviteclient.cpp\': No such file or directory

Build log was saved at \"file://c:\\development\\planeshift\\mk\\visualc7.1\\psbuild\\debug\\apppsclient\\BuildLog.htm\"
apppsclient - 1 error(s), 0 warning(s)


AND

------ Build started: Project: apppsserver, Configuration: Debug Win32 ------

Linking...
groupmanager.obj : error LNK2019: unresolved external symbol \"public: void __thiscall QuestionManager::SendQuestion(class PendingQuestion *)\" (?SendQuestion@QuestionManager@@QAEXPAVPendingQuestion@@@Z) referenced in function \"protected: void __thiscall GroupManager::Invite(class psGroupCmdMessage &,class Client *)\" (?Invite@GroupManager@@IAEXAAVpsGroupCmdMessage@@PAVClient@@@Z)
guildmanager.obj : error LNK2001: unresolved external symbol \"public: void __thiscall QuestionManager::SendQuestion(class PendingQuestion *)\" (?SendQuestion@QuestionManager@@QAEXPAVPendingQuestion@@@Z)
usermanager.obj : error LNK2001: unresolved external symbol \"public: void __thiscall QuestionManager::SendQuestion(class PendingQuestion *)\" (?SendQuestion@QuestionManager@@QAEXPAVPendingQuestion@@@Z)
libpsserverobjects.lib(dictionary.obj) : error LNK2019: unresolved external symbol \"public: void __thiscall QuestionManager::SendQuestion(class PendingQuestion *)\" (?SendQuestion@QuestionManager@@QAEXPAVPendingQuestion@@@Z) referenced in function \"public: __thiscall NPCDialogDict::NPCDialogDict(void)\" (??0NPCDialogDict@@QAE@XZ)
invitemanager.obj : error LNK2019: unresolved external symbol \"public: __thiscall PendingQuestion::PendingQuestion(int,class csString const &,enum psQuestionMessage::questionType_t)\" (??0PendingQuestion@@QAE@HABVcsString@@W4questionType_t@psQuestionMessage@@@Z) referenced in function \"public: __thiscall PendingInvite::PendingInvite(class Client *,class Client *,char const *,char const *,char const *,char const *,char const *,char const *,char const *,char const *,char const *,enum psQuestionMessage::questionType_t)\" (??0PendingInvite@@QAE@PAVClient@@0PBD11111111W4questionType_t@psQuestionMessage@@@Z)
libpsserverobjects.lib(dictionary.obj) : error LNK2019: unresolved external symbol \"public: __thiscall PendingQuestion::PendingQuestion(int,class csString const &,enum psQuestionMessage::questionType_t)\" (??0PendingQuestion@@QAE@HABVcsString@@W4questionType_t@psQuestionMessage@@@Z) referenced in function \"public: virtual bool __thiscall CompleteQuestResponseOp::Load(struct iDocumentNode *)\" (?Load@CompleteQuestResponseOp@@UAE_NPAUiDocumentNode@@@Z)
psserver.obj : error LNK2019: unresolved external symbol \"public: __thiscall QuestionManager::QuestionManager(void)\" (??0QuestionManager@@QAE@XZ) referenced in function \"public: bool __thiscall psServer::Initialize(struct iObjectRegistry *)\" (?Initialize@psServer@@QAE_NPAUiObjectRegistry@@@Z)
psbuild\\debug\\temp\\apppsserver\\psserver.exe : fatal error LNK1120: 3 unresolved externals

Build log was saved at \"file://c:\\development\\planeshift\\mk\\visualc7.1\\psbuild\\debug\\apppsserver\\BuildLog.htm\"
apppsserver - 8 error(s), 0 warning(s)


Any ideas as to what is causing these problems? I am using the CVS version of PS, CS, and CEL.  I am using MVC++ .NET.

10
Development Deliberation /
« on: February 06, 2005, 12:56:36 am »
I think I figured out my own problem.  I wasn\'t using the CVS version to compile.   But I do have another question.

In the doc that comes with PS, it says i need to add USE_NEW_RENDERER to all the CEL project files in MSVC 7.   Is this still necessary to do or is the doc just not updated?

11
Development Deliberation / Where is csutil/leakguard.h????
« on: February 06, 2005, 12:11:16 am »
When I try to compile PS, it gives me a whole bunch of errors.  I assume, however, that they are related to the fact that PS cannot find csutil/leakguard.h nor any other file in the csutil folder.  Where is the csutil folder?????

12
Development Deliberation /
« on: January 12, 2005, 01:31:31 am »
Yay! I found the answer to one of my questions! I dl the Bleeding Edge CS instead of the release package, thus there was no newrenderer workspace.

Now that I have the right CS I think everything should work fine.  However, I still am not sure if PS uses the old renderer or the new one, any help on that question?

13
Development Deliberation / Finally built CS! But still confused...
« on: January 11, 2005, 08:29:47 am »
After hacking my way through the confusing documents provided by PS, I was eventually able to compile CS and run the walktest. However, I am still confused!

CS\'s website says that it has has two renderers, an old one and a newer renderer.  I would like to know which renderer PS uses because CS needs to be compiled differently for each renderer.

Also, if PS does use the new renderer, where the heck is it? I cannot find the workspace referred to as the new renderer anywhere in the CS folder.

BTW, I am using Visual C++ 6.0.  Any help is appreciated!


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